Grayhand: Sample Miracles

From Familia Niveum

(Difference between revisions)
(7. Major Creations (Hard; 2 MP))
(9. Major Changes (Deep; 4 MP))
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===9. Major Changes (Deep; 4 MP)===
===9. Major Changes (Deep; 4 MP)===
"Alter major, important aspects or properties of the domain."
"Alter major, important aspects or properties of the domain."
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*Make an illusion real.
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*Make an illusion or false perception into reality. Ex: A rumor about a saint being evil ends up turning that saint into a villain.
===Word of Command: Max of 13 Miracle Levels; 8 MP; Highest Wound Level===
===Word of Command: Max of 13 Miracle Levels; 8 MP; Highest Wound Level===

Revision as of 02:13, 29 March 2007

Contents

Domain Miracles

0. Estate-driven divination (Simple; 0 MP)

"You can tell when your estate is in danger."

1. Ghost miracles (Simple; 0 MP)

"You can make easy-to-see-through illusions and minor enhancements."

2. Lesser Divinations (Simple; 0 MP)

"You can get any mundane info related to the estate."

3. Lesser Preservations (Simple; 0 MP)

"Make things more resistant or longer lasting. Protect and extend."

  • Enforce a lie against truth serums.
  • Keep a lie from being undone within a victim who is being told it is a lie.
  • Make a lie or illusion more resilient against the reasoning power of its victims.
  • Make an illusion seem more real.

4. Lesser Creations (Simple; 0 MP)

"Cause part of the estate to come into being."

  • Create a prop.
  • Create a lie within a mortal or spirit.
  • Create a mirage.
  • Envelop a victim within a sphere of illusion that shows their surrounds in a different way (static). Ex: A desert becomes a forest. (Nicknamed the I-Ball)

5. Lesser Destructions (Simple; 0 MP)

"Remove an aspect of the estate from the area or from existence."

  • Remove a lie from an area.
  • Make someone immune to a certain kind of deception.
  • Destroy any faults in a lie (discontinuities).

5. Major Divinations (Simple; 0 MP)

"Get revelations, through the estate, of shadowy future images, or exact images of anywhere the estate has been."

6. Major Preservations (Normal; 1 MP)

"Perform preservation magics of epic scope."

  • Create an infallible lie.
  • Make a lie or illusion contagious.

6. Lesser Changes (Normal; 1 MP)

"Twist and remake things from your estate into new forms, with new properties."

  • Make a lie seem real enough to actually invoke an effect as if it were real. Ex: The person dies from an imaginary bullet; parry a blow with a sword of illusion.
  • Give a lie or illusion a viral-like quality.
  • Change the intent of another's lie.
  • Empower a lie to make it dynamic in a sentient way.

7. Major Creations (Hard; 2 MP)

"Create huge, important, or impossible things related to the estate."

  • Fool a miraculous power into thinking the user has an Auctoritas capable of deflecting it.
  • Create a massive number of self duplicates.
  • 'Rewire' someone's personality, history, or motives through a lie.
  • Emulate the spirit or abilities of another Power.
  • Create an illusion real enough to fool Creation itself in some or all ways. (Like a Deceiver's Blind Lie) Ex: Drive a car over an illusory bridge.
  • Create an illusion on a massive scale. Ex: A mirage spanning many square miles.
  • Create a living illusion.
  • Greater 'I-Ball'; create a sphere around people that dynamically changes their surroundings and everything they see in a certain way and reacts as the creator intends it to; acts as a sort of prison.

8. Major Destructions (Deep; 4 MP)

"Turn off the Sun (or whatever)."

  • Make someone or a group immune to deception.
  • Destroy an entire chain of lies or specific ones in a huge area.

9. Major Changes (Deep; 4 MP)

"Alter major, important aspects or properties of the domain."

  • Make an illusion or false perception into reality. Ex: A rumor about a saint being evil ends up turning that saint into a villain.

Word of Command: Max of 13 Miracle Levels; 8 MP; Highest Wound Level

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