Heretic

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The Khanid Kingdom’s ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.
The Khanid Kingdom’s ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.
 +
'''Destroyer Skill Bonus:'''
'''Destroyer Skill Bonus:'''
* 10% reduction in [[Small Energy Turret]] capacitor use per level
* 10% reduction in [[Small Energy Turret]] capacitor use per level
* 10% bonus to [[Small Energy Turret]] tracking speed per level
* 10% bonus to [[Small Energy Turret]] tracking speed per level
 +
'''Interdictors Skill Bonus:'''
'''Interdictors Skill Bonus:'''

Current revision as of 08:45, 24 October 2006

Name: Heretic

Hull: Coercer

Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

The Khanid Kingdom’s ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.


Destroyer Skill Bonus:


Interdictors Skill Bonus:


Notes:

Setups:

See Also:

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