Aeon
From Eve
(Difference between revisions)
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'''Amarr Carrier Skill Bonuses:''' | '''Amarr Carrier Skill Bonuses:''' | ||
| - | 50% bonus to Energy and Armor transfer range per level | + | * 50% bonus to Energy and Armor transfer range per level |
| - | 5% bonus to all [[Armor resistances]] per level | + | * 5% bonus to all [[Armor resistances]] per level |
| - | 99% reduction in [[CPU]] need for [[Clone Vat Bay]] | + | * 99% reduction in [[CPU]] need for [[Clone Vat Bay]] |
| - | 99% reduction in [[CPU]] need for [[Warfare Link]] modules | + | * 99% reduction in [[CPU]] need for [[Warfare Link]] modules |
| - | Can deploy 3 additional [[Fighters]] per level | + | * Can deploy 3 additional [[Fighters]] per level |
| - | Can fit 1 additional [[Warfare Link]] module per level | + | * Can fit 1 additional [[Warfare Link]] module per level |
| - | 200% bonus to Fighter control range | + | * 200% bonus to Fighter control range |
===Notes:=== | ===Notes:=== | ||
Revision as of 15:02, 23 October 2006
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments.
Amarr Carrier Skill Bonuses:
- 50% bonus to Energy and Armor transfer range per level
- 5% bonus to all Armor resistances per level
- 99% reduction in CPU need for Clone Vat Bay
- 99% reduction in CPU need for Warfare Link modules
- Can deploy 3 additional Fighters per level
- Can fit 1 additional Warfare Link module per level
- 200% bonus to Fighter control range
