Amarr Ships
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- | [[Amarr]] Ships are usually known for their great armor and | + | [[Amarr]] Ships are usually known for their great armor and love for laser technology. |
Revision as of 13:59, 26 October 2006
Amarr Ships · Gallente Ships · Caldari Ships · Minmatar Ships · ORE Ships |
Amarr Ships are usually known for their great armor and love for laser technology.
Assault Ships (T2) >>
Sturdy and powerful frigates built for all-out combat.
- Retribution (EVE)
- Vengeance (EVE)
Battlecruisers >>
A class of powerful combat vessels midway between cruisers and battleships.
Battleships >>
The foundations of any respectable fighting force.
- Apocalypse (EVE)
- Armageddon (EVE)
Carriers >>
Capital warships, able to transport and deploy hordes of smaller vessels into the battle.
Command Ships (T2) >>
Battlecruiser-class vessels, designed to aid their allies on the battlefield.
- Absolution (EVE)
- Damnation (EVE)
Covert Ops (T2) >>
Frigates designed for clandestine operations.
Cruisers >>
The middle children of the starship industry, but not to be underestimated.
Destroyers >>
Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
Dreadnoughts >>
Capital ships created for extended sieges of stationary installations.
Freighters >>
Capital ships, able to transport a world and a half and then some.
- Providence (EVE)
- Sigil (EVE)
Frigates >>
Small, fast vessels suited to a variety of purposes.
- Crucifier (EVE)
- Executioner (EVE)
- Inquisitor (EVE)
- Punisher (EVE)
- Tormentor (EVE)
Heavy Assault Ships (T2) >>
Sturdy and powerful cruisers built for all-out combat.
Industrial Ships >>
Built for the transportation of vast amounts of cargo.
Interceptors (T2) >>
Lightning-fast, highly maneuverable frigates.
- Crusader (EVE)
- Malediction (EVE)
Interdictors (T2) >>
Destroyer-class vessels, designed to pull other vessels out of warp.
Logistics (T2) >>
Support ships, engineered for field assistance in large engagements.
Recon Ships (T2) >>
Cruisers specialized in reconaissance operations and electronic warfare.
Rookie Ships >>
Starting frigates with minimal capacity.
Shuttles >>
Fast and cheap vessels for easy transport.
Titans >>
Fathers of the fleet, the biggest of the big.
Transport Ships >>
Advanced technologies for the transportation of valuable materials.