Absolution
From Eve
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{{amarrship}} | {{amarrship}} | ||
+ | {| class=toc style="{{listboxformat}};" | ||
+ | |- | ||
+ | {{sfit|1575|7|3|7|400|1|6}} | ||
+ | |- | ||
+ | {{sshield|2625|0|85|62,5|20|1.000,00}} | ||
+ | |- | ||
+ | {{sarmor|3750|60|70|53,12|35}} | ||
+ | |- | ||
+ | {{sstruct|150|25|350|13500000|130000}} | ||
+ | |} | ||
'''Name:''' Absolution | '''Name:''' Absolution | ||
- | '''Hull:''' Prophecy | + | |
+ | '''Hull:''' [[Prophecy]] | ||
+ | |||
'''Role:''' Field Command Ship | '''Role:''' Field Command Ship | ||
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. | Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. | ||
- | Developer: Carthum Conglomerate | + | '''Developer:''' [[Carthum Conglomerate]] |
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. | ||
- | '''Battlecruiser Skill Bonus:''' 10% reduction in [[Medium Energy Turret]] capacitor use | + | '''Battlecruiser Skill Bonus:''' |
+ | * 10% reduction in [[Medium Energy Turret]] capacitor use per level | ||
+ | * 5% bonus to all [[armor resistances]] per level | ||
+ | |||
+ | '''Command Ships Skill Bonus:''' | ||
+ | * 5% bonus to [[Medium Energy Turret]] damage per level | ||
+ | * 5% bonus to [[Medium Energy Turret]] rate of fire per level | ||
- | ''' | + | '''Role Bonus:''' |
+ | * 99% reduction in [[Warfare Link]] module CPU need | ||
- | |||
===Notes:=== | ===Notes:=== |
Current revision as of 12:26, 26 October 2006
| |
Powergrid |
1575 MW |
| |
Capacity |
2625 |
| |
Armorhp |
3750 |
| |
Max velocity |
150 m/sec |
Name: Absolution
Hull: Prophecy
Role: Field Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Battlecruiser Skill Bonus:
- 10% reduction in Medium Energy Turret capacitor use per level
- 5% bonus to all armor resistances per level
Command Ships Skill Bonus:
- 5% bonus to Medium Energy Turret damage per level
- 5% bonus to Medium Energy Turret rate of fire per level
Role Bonus:
- 99% reduction in Warfare Link module CPU need