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E is a scripting language designed for games and event driven applications. It utilizes a strict type system for performance in both script execution performance as well as the overhead involved in calling functions between the C++ application and the virtual machine. While a generic C like function binding system is available, one of the main features of the E API is the ease in binding classes and functionality to the virtual machine. It utilizes template meta programming to requires very little explicit information to bind classes and functions to it.
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The username and password for the administrative account is admin, admin.  
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It has support for all integer and floating point types including native strings. Conversion is automatic for all types including classes that have cast overloads. There are 12 types in E.
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#You should log in and change this now!
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#On this page: [[image_logo_url]] put just the url for the logo.
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<code><font family="Georgia" color="blue">char
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#Please see the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for other usage and configuration help.
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short
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#Categorize your wiki.  See [[Categorized Wiki List]] for a list of categories to place your wiki.  To place your wiki in the appropriate category, edit this page (by clicking the above ''edit tab'') and put:
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int
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[[Category:''category name'']]
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byte
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:at the bottom of this page. Where <u>''category name''</u> is a category that is found on the [[Categorized Wiki List]].
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word
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:Don't see your category there, create a new category for your wiki!
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dword
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real
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real8
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string
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class
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function
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event</font></code>
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- Classes are user-defined compound objects like C++.<br />
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- Functions are user-defined procedures that take and return arguments.<br />
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- Events are a type of function that does not return any values and may be called in a series of calls to other implementations of the same event.

Current revision as of 02:45, 5 November 2006

E is a scripting language designed for games and event driven applications. It utilizes a strict type system for performance in both script execution performance as well as the overhead involved in calling functions between the C++ application and the virtual machine. While a generic C like function binding system is available, one of the main features of the E API is the ease in binding classes and functionality to the virtual machine. It utilizes template meta programming to requires very little explicit information to bind classes and functions to it.

It has support for all integer and floating point types including native strings. Conversion is automatic for all types including classes that have cast overloads. There are 12 types in E.

char short int byte word dword real real8 string class function event

- Classes are user-defined compound objects like C++.
- Functions are user-defined procedures that take and return arguments.
- Events are a type of function that does not return any values and may be called in a series of calls to other implementations of the same event.

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