Category:Brach Dalar
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[[category:areas]] | [[category:areas]] | ||
+ | __TOC__ | ||
+ | [[Image:Island1edit.jpg|thumb|center]] | ||
+ | |||
+ | == Fort Daboia == | ||
+ | [[image:town2edit.JPG|thumb|center]] | ||
+ | |||
+ | == The Giant's Mountain == | ||
+ | Where: In southern Brach Dalar, enter the mountains through the open west side that faces Slimers and Oozers area, or enter from the southern entrance which is home to Redry Gannyn. | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: The physical magic of the elemental giants requires low AC and magic resist, but it is possible to spawn high amounts of golems or giants who can hit you with as high as 450 melee damage. | ||
+ | |||
+ | Main Dangers: Melee attack if you have low AC | ||
+ | |||
+ | Main treasures: Fish Scales dropped by giants | ||
+ | |||
+ | Monsters: Fire Giant, Rock Giant, Thunder Giant, Ice Giant, Golem | ||
+ | |||
+ | Recommended use: The high amount of monsters in this area that attack with low damage at a range makes this a great leveling area for those with high damage and low defense such as azure fire mages. | ||
+ | |||
+ | Chests: none | ||
+ | |||
+ | == The Giant's Lair == | ||
+ | [[Image:giantsdungeon.jpg|thumb|left]] | ||
+ | |||
+ | Where: In the large open mountains area in southern Brach Dalar, the entrace is on the southern side of the circle of mountains in the east area of the mountain area. | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: Armor class is the essential need. For surviving large, difficult spawns without trouble, I recommend more than 350 AC. For killing individual giants, you may be fine with as little as 250 AC. | ||
+ | |||
+ | Main Dangers: Getting swarmed by melee attacks that you cannot handle is the only real | ||
+ | danger. | ||
+ | |||
+ | Main treasures: [[Dwarf Blood]] dropped by Titans | ||
+ | |||
+ | Monsters: [[Fire Giant]], [[Rock Giant]], [[Thunder Giant]], [[Ice Giant]], [[Golem]], [[Stone Golem]], [[Titan]] | ||
+ | |||
+ | Recommended use: First, this is the only place to find Titans, which are the only monsters which drop Dwarf Blood. For experience, many classes can level here. The best leveling here is for area spell leveling with fire, earth, or melee aura. Other classes can get the same experience by just killing elemental giants that they encounter in lower spawn areas, but the high spawn areas of the melee-only golems are optimized best by those who can fight a large spawn and fight the whole spawn at the same time. | ||
+ | |||
+ | Chests: 3 chests drop [[Mana Prism]], [[Manastone]], and [[potion of critical healing]] | ||
+ | |||
+ | |||
+ | == Slimers and Oozers == | ||
+ | Where: In western Brach Dalar south of the dividing mountains but north and west of the Snake Lake | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: The physical magic of the slimers and oozers is very unthreatening if you have more than 150 AC | ||
+ | |||
+ | Main Dangers: If your spells run out and you fall to low AC during a large spawn, you could find yourself in the temple. | ||
+ | |||
+ | Main treasures: none | ||
+ | |||
+ | Monsters: Silmer, Oozer | ||
+ | |||
+ | Recommended use: Light mages can level with TU, but most shield level here. Spawning large amounts of these monsters and allowing shield effects to do the work is great experience for anyone who cannot find something better to get EXP from. | ||
+ | |||
+ | Chests: none | ||
+ | |||
+ | |||
+ | == Soul Monster Territory == | ||
+ | Where: North and west of the main entrance to Ft. Daboia | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: Most of the soul monsters attack mentally and the only element not covered is earth. While the damage is not too high, it can become overwhelming in large amounts if you cannot drain or heal. | ||
+ | |||
+ | Main Dangers: Large amounts of mental magical attacks | ||
+ | |||
+ | Main treasures: Mana Tonic, Black Magic Stone, Stone of Power | ||
+ | |||
+ | Monsters: Soul Inhaler, Soul Burner, Soul Devourer, Soul Extinguisher, Soul Eater | ||
+ | |||
+ | Recommended use: Since there are better ways to get experience, most people just kill the monsters in hopes for the drops which are useful for Alchemy. | ||
+ | |||
+ | Chests: none | ||
+ | |||
+ | == Kobold's Cave == | ||
+ | [[Image:kobold.jpg|thumb|left]][[Image:kobold2.jpg|thumb|left]] | ||
+ | |||
+ | Where: The entrance is on the east side of a mountain in northeaster Brach Dalar. | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: Enough AC for getting ambushed by melee. Over 300 AC is adequate. | ||
+ | |||
+ | Main Dangers: Melee attack if you have low AC | ||
+ | |||
+ | Main treasures: Tempest Armor | ||
+ | |||
+ | Monsters: Kobolds, Hobgoblins, and Bugbears | ||
+ | |||
+ | Recommended use: You can hit all the chests in here if you want free mana and healing. | ||
+ | |||
+ | Chests: several chests which drop manastone, critical healing potion, or mana prism. Tempest Armor Gloves, belt, helm, and boots drop from several of the chests. There are also 2 secret chests that drop the Tempest Chest piece and Leggings. | ||
+ | |||
+ | == Creature Peninsula == | ||
+ | |||
+ | Where: In southern Brach Dalar north and east of the river which south | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: Magic resistance coupled with low AC | ||
+ | |||
+ | Main Dangers: Poisonous attacks could drain your health over time. | ||
+ | |||
+ | Main treasures: Spider Silk from the Spinnespiders | ||
+ | |||
+ | Monsters: Spinnespider, Giant Sicarius, Crawler, Worm | ||
+ | |||
+ | Recommended use: Kill the Spinnespiders if you want the Spider Silk for the Azalea's Cape. | ||
+ | |||
+ | Chests: none | ||
+ | |||
+ | |||
+ | == Werewolf Cave == | ||
+ | |||
+ | Where: | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: | ||
+ | |||
+ | Main Dangers: | ||
+ | |||
+ | Main treasures: | ||
+ | |||
+ | Monsters: | ||
+ | |||
+ | Recommended use: | ||
+ | |||
+ | Chests: | ||
+ | |||
+ | |||
+ | == Begron/Demon Cave == | ||
+ | [[image:begrondemon.JPG|thumb|left]] | ||
+ | |||
+ | Where: | ||
+ | |||
+ | Requirements: 4th isle access | ||
+ | |||
+ | Recommended survival stats: | ||
+ | |||
+ | Main Dangers: | ||
+ | |||
+ | Main treasures: | ||
+ | |||
+ | Monsters: | ||
+ | |||
+ | Recommended use: | ||
+ | |||
+ | Chests: |
Revision as of 00:32, 16 April 2006
Contents |
Fort Daboia
The Giant's Mountain
Where: In southern Brach Dalar, enter the mountains through the open west side that faces Slimers and Oozers area, or enter from the southern entrance which is home to Redry Gannyn.
Requirements: 4th isle access
Recommended survival stats: The physical magic of the elemental giants requires low AC and magic resist, but it is possible to spawn high amounts of golems or giants who can hit you with as high as 450 melee damage.
Main Dangers: Melee attack if you have low AC
Main treasures: Fish Scales dropped by giants
Monsters: Fire Giant, Rock Giant, Thunder Giant, Ice Giant, Golem
Recommended use: The high amount of monsters in this area that attack with low damage at a range makes this a great leveling area for those with high damage and low defense such as azure fire mages.
Chests: none
The Giant's Lair
Where: In the large open mountains area in southern Brach Dalar, the entrace is on the southern side of the circle of mountains in the east area of the mountain area.
Requirements: 4th isle access
Recommended survival stats: Armor class is the essential need. For surviving large, difficult spawns without trouble, I recommend more than 350 AC. For killing individual giants, you may be fine with as little as 250 AC.
Main Dangers: Getting swarmed by melee attacks that you cannot handle is the only real danger.
Main treasures: Dwarf Blood dropped by Titans
Monsters: Fire Giant, Rock Giant, Thunder Giant, Ice Giant, Golem, Stone Golem, Titan
Recommended use: First, this is the only place to find Titans, which are the only monsters which drop Dwarf Blood. For experience, many classes can level here. The best leveling here is for area spell leveling with fire, earth, or melee aura. Other classes can get the same experience by just killing elemental giants that they encounter in lower spawn areas, but the high spawn areas of the melee-only golems are optimized best by those who can fight a large spawn and fight the whole spawn at the same time.
Chests: 3 chests drop Mana Prism, Manastone, and potion of critical healing
Slimers and Oozers
Where: In western Brach Dalar south of the dividing mountains but north and west of the Snake Lake
Requirements: 4th isle access
Recommended survival stats: The physical magic of the slimers and oozers is very unthreatening if you have more than 150 AC
Main Dangers: If your spells run out and you fall to low AC during a large spawn, you could find yourself in the temple.
Main treasures: none
Monsters: Silmer, Oozer
Recommended use: Light mages can level with TU, but most shield level here. Spawning large amounts of these monsters and allowing shield effects to do the work is great experience for anyone who cannot find something better to get EXP from.
Chests: none
Soul Monster Territory
Where: North and west of the main entrance to Ft. Daboia
Requirements: 4th isle access
Recommended survival stats: Most of the soul monsters attack mentally and the only element not covered is earth. While the damage is not too high, it can become overwhelming in large amounts if you cannot drain or heal.
Main Dangers: Large amounts of mental magical attacks
Main treasures: Mana Tonic, Black Magic Stone, Stone of Power
Monsters: Soul Inhaler, Soul Burner, Soul Devourer, Soul Extinguisher, Soul Eater
Recommended use: Since there are better ways to get experience, most people just kill the monsters in hopes for the drops which are useful for Alchemy.
Chests: none
Kobold's Cave
Where: The entrance is on the east side of a mountain in northeaster Brach Dalar.
Requirements: 4th isle access
Recommended survival stats: Enough AC for getting ambushed by melee. Over 300 AC is adequate.
Main Dangers: Melee attack if you have low AC
Main treasures: Tempest Armor
Monsters: Kobolds, Hobgoblins, and Bugbears
Recommended use: You can hit all the chests in here if you want free mana and healing.
Chests: several chests which drop manastone, critical healing potion, or mana prism. Tempest Armor Gloves, belt, helm, and boots drop from several of the chests. There are also 2 secret chests that drop the Tempest Chest piece and Leggings.
Creature Peninsula
Where: In southern Brach Dalar north and east of the river which south
Requirements: 4th isle access
Recommended survival stats: Magic resistance coupled with low AC
Main Dangers: Poisonous attacks could drain your health over time.
Main treasures: Spider Silk from the Spinnespiders
Monsters: Spinnespider, Giant Sicarius, Crawler, Worm
Recommended use: Kill the Spinnespiders if you want the Spider Silk for the Azalea's Cape.
Chests: none
Werewolf Cave
Where:
Requirements: 4th isle access
Recommended survival stats:
Main Dangers:
Main treasures:
Monsters:
Recommended use:
Chests:
Begron/Demon Cave
Where:
Requirements: 4th isle access
Recommended survival stats:
Main Dangers:
Main treasures:
Monsters:
Recommended use:
Chests:
Subcategories
This category has the following 4 subcategories, out of 4 total.
A
B
Articles in category "Brach Dalar"
The following 79 pages are in this category, out of 79 total.