Rules
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==Economic rules== | ==Economic rules== | ||
''Main page: [[Economic rules]]'' | ''Main page: [[Economic rules]]'' | ||
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+ | E20 uses a set of complicated rules to simulate government spending and economics. "Builds" (spending schedules) are submitted yearly (usually once per week). As the game has evolved, the economic rules have changed frequently and become more complicated. | ||
==Military rules== | ==Military rules== | ||
''Main page: [[Military rules]]'' | ''Main page: [[Military rules]]'' |
Revision as of 19:34, 20 December 2006
General rules
4 Basic E20 Rules:
1. Players need to have a reasonable amount of RP experience.
2. Solid understanding of 20th Century World History.
3. Understand that this is an alternate history, and significant events have occured in this timeline that have altered the course of history.
4. Understand that this is a refereed RP, and that the principal referees have the ability and role of insuring that accuracy, realism and plausablity is maintained.
In addition, the implicit rule of always accepting Galveston Bay's judgements reigns supreme.
Economic rules
Main page: Economic rules
E20 uses a set of complicated rules to simulate government spending and economics. "Builds" (spending schedules) are submitted yearly (usually once per week). As the game has evolved, the economic rules have changed frequently and become more complicated.
Military rules
Main page: Military rules