Rules

From E20

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(General rules)
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==General rules==
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As with any group of people, society, cult, and/or religion, E20 is ruled by laws/rules. Some of the rules exist for game-mechanics purposes. Others exist to make sure that E20 isn't full of drug-addicts and 10 year-olds who just discovered the "internets". These rules are enforced by the Moderators and Galveston Bay.
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4 Basic E20 Rules:
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CXZLAH I think this is a real great blog article.Really looking forward to read more. Keep writing.
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1. Players need to have a reasonable amount of RP experience
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ReeIlR Im thankful for the post.Really thank you! Awesome.
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2. Solid understanding of 20th Century World History
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3. Understand that this is an alternate history, and significant events have occured in this timeline that have altered the course of history.
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4. Understand that this is a refereed RP, and that the principal referees have the ability and role of insuring that accuracy, realism and plausablity is maintained.
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In addition, the implicit rule of always accepting Galveston Bay's judgements reigns supreme.
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QCd43w I am so grateful for your post.Really thank you! Cool.
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==Economic rules==
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''Main page: [[Economic rules]]''
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==Military rules==
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''Main page: [[Military rules]]''
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Current revision as of 09:25, 17 January 2014

As with any group of people, society, cult, and/or religion, E20 is ruled by laws/rules. Some of the rules exist for game-mechanics purposes. Others exist to make sure that E20 isn't full of drug-addicts and 10 year-olds who just discovered the "internets". These rules are enforced by the Moderators and Galveston Bay.

CXZLAH I think this is a real great blog article.Really looking forward to read more. Keep writing.

ReeIlR Im thankful for the post.Really thank you! Awesome.

QCd43w I am so grateful for your post.Really thank you! Cool.

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