Advanced Jobs
From Dynasts End
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Paladin
The Paladin is a sacred knight, and acts as a counterbalance to the Dark Knight. Paladins can equip most swords and armor, and use special swords that have been imbued with sacred power, or the Holy element. They generally can use basic White Magic spells as well and some are able to use the holy spell, and have the ability to protect allies whose HP are low.
Fighter
They wield their fists and poles and are capable of inflicting heavy damage, as all of their abilities revolve around inflicting damage, both ranged and point-blank. A drawback to the Fighter is its inability to equip heavy armor.
blue mage
They have access to certain powerful spells, known as Blue Magic, but in order to learn them, they must first be hit by the particular spell and survive it. They benefit greatly from the ability to Control monsters, reducing the chance involved in waiting for a monster to use their skill on the Blue Mage, and is necessary to learn support skills that monsters wouldn't typically use on their foes.
red mage
Only Viera can become Red Mages. Red Mages are very versatile, as they have good Magic and Strength. They are very good mages as they can use Black, White and Green Magic as well as the ability Doublecast, that can be used not only on Red Magic, but on any other magics as long as you have them as the secondary A-ability. Another advantage of Doublecast is that you can pierce laws. If the law forbids the use of fire and you Doublecast fire, it won't count as two fire spells, but as doublecast, meaning you won't violate the law. They can also be great physical hitters too, so one needs not worry much if someone casts Silence on them.
summoner
Summoners are generally known to have some of the lowest physical stats in the game and the highest magical stats. Their weapon arsenal varies by game, but most games show them equipping rods, staffs, daggers, and sometimes whips. They usually wear robes of green and white. However, the most prominent feature of a Summoner is a large horn growing out of his or her forehead. The significance of this horn is never explained, but it could possibly be what links Summoners to the monsters they call. Summoners use special magic that allows them to call forth Summons. The Summons go by various names in each game. Most games simply call them Summons; however, they have also been called Summoned Monsters, Avatars, Espers, Guardian Forces, Eidolons, and Aeons. Summons usually cost more MP than the average spell, but are usually much more powerful. In some games, Summoners also have the ability to cast either Black Magic or White Magic as well as Summon, thus giving them other purposes besides Summoning.
assassin
The Assassin job focuses on taking out the target as quickly and efficiently as possible, sacrificing defense for movement. They can also strike from afar with bows, in case the battle gets too busy. Their armor selection is very limited, as they can only equip lightweight armor. They are strong physically, but they also have high speed. However, their HP and defense tends to be lower than other physical jobs. They usually also have methods of nullifying physical attacks, and a way to quickly escape from battle. They are also very useful in being able to equip two weapons at once.
morpher
Morphers take the forms of captured monsters in the Monster Bank. When morphed, they can use all of the skills the monster has in battle. The effectiveness of the Morpher will depend on the stats of the monsters in the bank.
Only available to Nu Mou.
time mage
Time mages are classified by wearing traditional wizard's robes and pointy hats, usually with the shape of some type of heavenly body on it. Time mages have low physical stats and high magic stats. They usually equip daggers, rods, hoods, and mage robes. Their specialty magic is called Time and Space magic, and usually consists of spells that increase or decrease speed, such as Slow and Haste, and those that manipulate the forces of gravity, such as Gravity and Meteor.
gadgeteer
Machinists are known for their expertise with machinery and their ability to handle various devices. Each Machinist is unique in his or her own special way, and sometimes is associated with one or two additional classes. The Machinist class is usually a physical class.
dragoon
Dragoons are special knights that equip spears to attack. Their stats are weighted physically, and they can equip heavy armor that is modified to look like a dragon. Their special ability is to Jump, which allows them to do an aerial attack which does more damage than a normal attack. The drawback to this attack is that it takes longer due to the Dragoon having to Jump and then fall on his or her opponent. The advantage to this, however, is that Dragoons do not take damage while airborne. Another ability, called Lancet, sometimes called Lance or DragonSword, allows Dragoons to absorb HP and MP from their opponents.
dancer
Dancers usually equip daggers, and one dagger of note is called the Dancing dagger, which is usually associated with the Dancer class. Their ability, Dance, performs one of several actions chosen at random, and their stats are some of the lowest of all classes.
bard
Bards are characterized as wearing lightweight tunics and feathered hats. They usually fight with harps. Their ability is to Sing, which allows them to sing songs that have various effects. Sometimes, they increase the stats of allies, and other times, they have effects on opponents. Another ability which is attributed to the Bard is Hide, which allows them, due to their stats (usually the lowest of all classes except the Dancer), to hide from the battle. When hidden, they cannot perform any actions, but they are invincible.
flintlock
Specialists of distance attacks, they can inflict massive damage to far-off enemies and adjust their cannons' range, strength, attack frequency, and accuracy in the battlefield.
arcanist
The job specializes in using destructive Arcane Magic. Arcanists have a large base MP pool that when combined with their advance spell portfolios make them a potent foe against an enemy in an extended battle. They have mediocre HP and low evasion. They learn their abilities from rods.
scholar
Experts in the theory of warfare, Scholars provide battlefield support and wear academic robes with mortar boards.
Like Red Mages, Scholars have access to White and Black Magic but with a far greater range of spells from which to choose - and often automatic access to sensory magic. The trade-off is a lack of offensive ability; unlike Red Mages, Scholars may not wield swords or daggers, and instead go into battle armed with tomes or grimoires.
trickster
They fight using cards as weapons, allowing them to attack from a range, and their skills primarily revolve around inflicting statuses. Tricksters spin a web of deception, twisting the flow of battle to their advantage.
green mage
This job protects all allies by using Green Magick. This spellset consists of bestowing positive status buffs on allies and negative status ailments on foes. Green Mages wield Hammers and Maces, and are one of the most physically powerful mage classes in the game, second only to the Blue Mage.
geomancer
Geomancers use bells as weapons, and equip light tunics as armor. Their special ability allows them to use the terrain they are fighting on as an attack. They can also walk across lava.
arithmetician
A high-level magic class, the Arithmetician can cast most magic for free, assuming they already know the spell and they can do the right calculations for it. Calculations are done by choosing a condition, like Level, then choosing a number, like 5. As such, Arithmeticians are able to cast the classic level-based spells.
orator
A magical based job, they use their voices as their main form of attack, along with guns. It is through the Orator that the player can recruit monsters into their party.
cleric
this job focuses on keeping the unit alive at all costs. A true believer in the divine power of the gods, using Holy Magick to protect loved ones.
Samurai
A physical based job, the Samurai has decent stats all round, making it a solid job. However, it also has the ability to draw spirits out of Katanas to do various things. Doing so may break the Katana. It should be noted that you only need the katana in your inventory, not equipped, to use the ability. All abilities are Katana specific as well.