Basic Info
From Dofus
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- | + | == Gathering == | |
- | + | The amount of each resource starts at 1-2 when you unlock it, and the maximum increases by 1 every 5 levels. | |
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- | + | There's an additional bonus to both minimum and maximum gathering amounts at level 100. | |
- | There are exceptions to this rule | + | There are exceptions to this rule. Consult individual profession pages for more information on gathering. |
== Crafting == | == Crafting == |
Current revision as of 11:43, 28 September 2011
tzH8ON Post brought me to think, went to mull over!!...
Contents |
[edit] Gathering
The amount of each resource starts at 1-2 when you unlock it, and the maximum increases by 1 every 5 levels.
There's an additional bonus to both minimum and maximum gathering amounts at level 100.
There are exceptions to this rule. Consult individual profession pages for more information on gathering.
[edit] Crafting
Most professions can craft or otherwise create items according to Recipes, and gain Job Experience from Crafting.
[edit] Job Recipes
At level 1, recipes can have up to 2 ingredients. This increases to 3 at level 10, 4 at level 20, and then +1 every 20 levels. Note that not all professions have recipes with a high number of ingredients. Higher level also increases success rate. Success rate usually starts at either 50%, 70% or 75% and increases per level so it becomes 99% at level 100, in a linear progression.
Job Level | 1 | 10 | 20 | 40 | 60 | 80 | 100 |
---|---|---|---|---|---|---|---|
Maximum Recipe Slots Available | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Not all professions follow this exactly. E.g. polishing (miner) is unlocked at level 40 and never goes beyond 2 slots, and shell (farmer) has a fixed success rate of 100%.
[edit] Experience
Crafting gives profession experience according to the number of different ingredients, that is how many slots are used. 8 slot items can only be made at level 100, at which point you don't need any more exp, but they still give 1000 exp. Note that even if you fail you will gain exp.
Slots used | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
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Experience Gained | 1 | 10 | 25 | 50 | 100 | 250 | 500 | 1000 |
Level > Recipe | 1-10 | 10-20 | 20-30 | 30-40 | 40-60 | 60-80 | 80-100 |
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2 slots | 192 | 622 | 1117 | 1743 | 6386 | 14060 | 34078 |
3 slots | - | 252 | 450 | 700 | 2558 | 5630 | 13638 |
4 slots | - | - | 227 | 352 | 1284 | 2821 | 6824 |
5 slots | - | - | - | - | 648 | 1417 | 3417 |
6 slots | - | - | - | - | - | 570 | 1373 |
7 slots | - | - | - | - | - | - | 692 |
Note : The table considers experience lost on level ups. E.g. if you use a 2-slot recipe and need 5 exp for a level up, you will only receive 6 exp instead of 10. The values are exactly what you need to have just enough materials for the actual crafting (since you only use one slot number just in an entire range). Level 30 does not give any slot, but it is the limit to reach in order to learn new profession.