Guilds

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To leave a Guild, simply press the "X" button by your name in the Guild Member listing.
To leave a Guild, simply press the "X" button by your name in the Guild Member listing.
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== Collectors ==
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Collectors (previously named Perceptors) are NPCs that guilds can place on maps in the hopes of obtaining item drops, kamas, experience, or resources.
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See [[Guilds/Collectors]]

Revision as of 18:53, 23 December 2006

Guilds are private character groups. Guilds also make use of the /g chat channel, where you can talk privately with members of your guild.

Contents

Guild Creation

Guilds are created at the temple at (1,-9). To reach the temple, you must go through the cave at (-3,-4), and then through a second cave at (-2,-7). To create a guild, you must possess a Guildalogem.

Guild Logos

When a Guild is created, a logo must be selected, along with the Guild's colors.

Guild Experience

Any amount from 0% to 90% of your experience earned can go towards the guild's XP.

The experience you earn at the end of a fight is shared between the player and his guild according to the XP percentage he decided to give his guild. The share of XP given to the guild will then be calculated again according to the level gap between the player and his guild. The bigger the gap between the level of the player and that of his guild is, the smaller the share of the guild will be. The XP percentage earned by the guild according to the level gap between the player and his guild is determined as follows:

  • Less than a 10 level-gap: 10% of the XP share given to the guild.
  • If it’s a 10 to 20 level-gap: 8% of its XP share
  • If it’s a 20 to 30 level-gap: 6% of its XP share
  • If it’s a 30 to 40 level-gap: 4% of its XP share
  • If it’s a 40 to 50 level-gap: 3% of its XP share
  • If it’s a 50 to 60 level-gap: 2% of its XP share
  • If it’s a 60 to 70 level-gap: 1.5% of its XP share
  • More than a 70 level-gap: 1% of its XP share

Let’s make it clear with an example! If you win a fight giving you 10,000 XP points with 50% of the XP for the guild, the player will only earn 5,000 XP. Your character is level 50 and the guild is level 20. There’s a 30 level-gap. Therefore, the guild will actually earn 4% of the 5,000 XP points that is 200 XP points.


Guild Level

Guilds need increasing amounts of experience to level. Each level allows a guild to have more members and Collectors. The following chart shows the amount of experience required at each guild level to reach the next level. It also lists the member and collector limits at each level.

Guild
Level
Experience
for next level
Maximum
Members
Maximum
Collectors
1 1,100 41 0
2 6,500 42 0
3 15,000 43 1
4 28,000 44 1
5 48,000 45 2
6 73,000 46 2
7 105,000 47 2
8 145,000 48 3
9 192,000 49 3
10 252,000 50 3
11 326,000 51 4
12 410,000 52 4
13 505,000 53 4
14 610,000 54 5
15 750,000 55 5
16 910,000 56 5
17 1,150,000 57 6
18 1,420,000 58 6
19 1,710,000 59 6
20 2,020,000 60 7
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Collectors
21  ? 61 8
22 2,350,000 62 8
23 3,100,000 63 8
24 3,530,000 64 8
25  ? 65 8
26  ? 66 8
27  ? 67 8
28  ? 68 8
29  ? 69  ?
30  ? 70 9
31 7,550,000 71 9
32  ? 72  ?
33  ? 73  ?
34  ? 74  ?
35 10,000,000 75 10
36  ? 76 11
37  ? 77 11
38  ? 78 11
39  ? 79 11
40 17,800,000 80 11
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Collectors
41  ? 81  ?
42  ? 82  ?
43  ? 83  ?
44  ? 84  ?
45  ? 85  ?
46  ? 86  ?
47  ? 87  ?
48  ? 88  ?
49  ? 89  ?
50  ? 90  ?
51  ? 91 9
52  ? 92  ?
53  ? 93  ?
54  ? 94  ?
55  ? 95 10
56  ? 96  ?
57  ? 97  ?
58  ? 98  ?
59  ? 99  ?
60  ? 100  ?

Guild Membership

The maximum number of members a guild can hold based on the guild's current level. A guild can hold 40 members plus one for each guild level.

For example, if your guild is level 8, then you can have a maximum of 40 + 8 members in the guild.

Guild Membership Minimum

A Guild must have at least 10 members to activate the following functions:

  • Displaying the Guild logo
  • Placing Collectors
  • Purchase a paddock

Joining a Guild

To join a guild, you may not be part of an existing guild, and must be invited by a current member who has invitation rights.

Guild Members Rights

As a member of a guild you can be given a variety of rights:

  • Managing rights of members
  • Boost the Collector
  • Invite new members
  • Ban members
  • Set or remove a Collector
  • Collect Resources from the Collector
  • Collect Kamas from the Collector
  • Collect Items from the Collector
  • Use the Paddocks
  • Fit the Paddocks
  • Manage other player's mounts

Some guild priviledges may be withheld from the low-ranking members.

Guild Member Ranks

There are a number of Ranks which are assigned to guild members on the basis of character level or merit. These ranks are typically used to determine a member's rights within the guild. Not all Guilds use all of the Ranks, and not all Guilds use the same Ranks the same way.

The ranks, in hierarchical order, are as follows:

  • Leader : The highest rank in the guild. There may be only one leader. The leader determines the rights and ranks of all the other guild members.
  • Right-Hand Man : (formerly officer)The highest rank obtainable by a guild member who is not the leader.
  • Treasurer :
  • Protector (formerly Keeper) :
  • Craftsman : (formaly Manufacturer)
  • Reservist (formerly Defender) :
  • Servant :
  • Guard :
  • Scout :
  • Spy :
  • Diplomat :
  • Secretary :
  • Governor :
  • Recruiting Officer :
  • Breeder :
  • Merchant :
  • Apprentice :
  • On Trial : (formaly on Approval)
  • Torturer :
  • Deserter :
  • Nuisance :
  • Penitent :
  • Murderer :

Leaving a Guild

To leave a Guild, simply press the "X" button by your name in the Guild Member listing.

Collectors

Collectors (previously named Perceptors) are NPCs that guilds can place on maps in the hopes of obtaining item drops, kamas, experience, or resources.

See Guilds/Collectors

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