Matt
From Desaiuniversity
It should be noted now that this contains spoilers for the Death Note Manga up to chapter 58, even though Matt was forcibly pulled from AU due to the in-game situation. This is because Agnes is ultra lame and feels the need to justify everything ever. This article, while sorely incomplete, will also have more information on this Matt than any one will ever need to know.
Contents |
The Basics
Name: Mail Jeevas; goes by "Matt"
Age: 17
Height: 5'6
Weight: 114 lbs/52kg
Hair: Roan, cut into a layered helmet cut. Coarse due to lack of sun, and messy due to general lack of care.
Eye: Hazel, but always covered with yellow lensed goggles.
In-Game Associations: Rikku (Garage buddy), Elena (Awesome Techie-chick, sorta), Rukia (Gaming pupil), Light (OCD!roommate, would hate Light a lot more if he knew he was Kira), L (Would-be idol).
IC AIM SN: misbugged
Network: Misfeature
Personality
This is long. You probably don't care, but I feel like typing it anyways D:.
General
Matt here, is a recluse. He's not cold, per se, actually quite the opposite. He just doesn't prefer to go outside where the people are. Not for any real reason; it's just intrinsic. He instead prefers to play with his video games and tinker with machines. He's also apparently gained some infamy for both exaggeration and making up retarded stories about his life to circumvent actually talking about it (or to throw people off to gain the upper hand in a silly argument). And being an alien, which is why he always has goggles. Or being a refugee from a war between the human race and their enemies, the talking cars and giant mutant rabbit soldiers lead by a psycho bastard named Kira. And he does it? Shamelessly.
Matt's greatest strength is his resilience of spirit. Unlike many people of his demeanor, his energy and cheerfulness (online, at least. Offline, he is stifled by his lack of social skills and tends to withdraw) isn't a mask for any sort of deeper, ubiquitous pain. He is a little iffy about his handling of certain events, but that's as far as it goes. He doesn't even believe in that pretend-to-be-happy, escapist nonsense, preferring to be a laid back, go with the flow kind of guy. And while things do get him down occasionally, he will invariably bounce back with a good, swift kick aimed at whatever got him down in the first place.
Conversely, his greatest weakness is simply the fact that is a support character through and through. He, at the base of his character, is an altruistic feeling sort. He might be resilient, but he is nonetheless impressionable beyond saving. He's made attempts to curb this, but when it comes to the few people he respects and looks up to, there's nothing he won't bring himself to do for them.
Attitude
On a technical level, that is, barring any emotional baggage and such, Matt's greatest fear is deep water, mostly because he can't swim at all. His electronics wouldn't fare well anyways. He is most at east when simply hiding out in the dark of his room, pwnzoring n00bs who think they are all that. Yeah, I said it. Put him in the limelight in a casually social event... Or at any social event in general, and he doesn't do so well. He'll just crouch in a hidden corner and contemplate how to get out in a cool, memorable fashion. It should be noted that he doesn't do this out of any sort of insecurity. He's confident, bordering on arrogant, knows what he's good at, and does exactly that. He's not entirely clear on what he's bad at, but he doesn't care. The rationale is that at least someone out there looks up to his mad talent, and he's content with that.
His plan for the immediate future? Becoming perfect at living alone. And then finding Mello, knowing it'll invariably cause more harm than good. Not that he cares. As you can tell, a Matt is a creature without any real direction. Hideously lazy and wanting little out of life, he does, however want to find a good game that isn't made of suck and fail.
Crisis Handling
Everyone knows the only way to know a person is to test their mettle. Matt's mettle is a tough one, as previously established. He's an ad-libbing gamer and a genius-detective in denial (sort of. Less genius, more creative.) and will handle any crisis the same way: Staring the problem down, grabbing the bulls by the horn, and just getting it over with. He's open to alternatives, but it irritates him because it strikes him as too slow. For the internal conflicts, he doesn't waste time moping over them. There are better things to be doing, after all. Sometimes, these better other things distract him from his other jobs altogether. That's not his fault, really.
Kira vs Light
Matt was blessed with the AWESOME plot potential that is having Light as his roommate. Unfortunately, there're a few obstacles that come with being played slightly pre-second arc. First, he is entirely unaware of the fact that Light = Kira. There was never a Mello to pull him into the case (though the lackthereof is certainly a great source of resentment towards Kira for having pulled Matt's self-adopted family apart). And while it probably wouldn't be hard to figure out the connection if he looked, he just... doesn't care. He's not at home anymore and is under the impression that the Kira case has not leaked over. He's also under the impression that the world's 3 greatest detectives being on the case means they don't need him. If they do, he figures, they will come to him. Until then, tough.
Background
Now, put simply, Matt here? Is an orphan. His deeper origins are something he absolutely refuses to reveal, especially since they have been almost completely repressed beyond rescuing at this point. Instead, he has taken to calling Whammy's House his home, and a few of the people there his family. Cringing yet? His oldest, recallable memory is, unsurprisingly, a big, blocky yellow Gameboy the size of a VHS that he received as a gift some time prior to being tossed into the orphanage.
Anyways, he lived in Whammy's house for gifted Children for a large part of his life. It didn't take long for him to realize that no, he wasn't being readied for adoption at all, but being made to jump through mental hoops. This didn't sit very well with him, since he is intrinsically lazy. But Matt is a good kid, and he does what he is told (among things he is not told to do :/) and snagged the title of third potential heir to L's title pretty early on. Life was pretty bland for the most part and he passed it by playing video games all day.
When Matt turned 15, he ditched England for the United States: better things to be had there. Namely more games, faster. After two years, he'd lost the English accent and slang for the most part and acquired quite a group of cronies in the virtual world. Which doesn't really amount to much, but if he ever needed anything done in WoW or CS, he has people to do the dirty work. Likewise, if things need to be decrypted or some sucker-gamer needs humbling, they know who to go to.
Mello
In spite of his early exposure to video games, general trauma, and mental exercises, the incidents that have most clearly shaped his life so far all revolve around Mello. The two were close, their friendship being built on the basis that Matt could handle whatever rough and tumble Mello dished out, could make eachother laugh, and that their relationship never threatened Mello's position as a potential heir to L (mostly due to Matt's attitude towards the whole deal. Being first gives you complacency; second, drive; but third just gives you a lot of apathy). While it is entirely likely that Matt held Mello in much, much higher regard than Mello held him, he didn't care. He was a subordinative child, and Mello liked to throw orders around; he was loyal and didn't judge, Mello has an inferiority complex. It just worked, and it was these traits that were specially developed during his prime years. He had even gone as far as to have conjured up some way to feed Mello's chocolate addiction once they left the orphanage and had that hard-to-do transition time.
Now, L obviously didn't die, seeing as he is in this game. But rules are rules and children are kicked out at the age of 15 at Whammy's. More importantly: Mello left at least two months before Matt could. Which wouldn't have been a problem. Except Mello didn't leave any sort of note, goodbye, or explanation and that pissed Matt off. He got himself out of the orphanage soon enough, but there wasn't a lot a lackey could do without a boss. Time for some reforming, he decided. How well he pulled it off is questionable (especially considering he harbors some hope of finding Mello again), but he likes to delude himself into thinking he was successful.
The Little Things
Matt's finances come from big time heists and hackings, no two ways around it. He's adopted the title of being the Robin Hood of the cyber age, even though he doesn't actually give to the poor. He does, however, do a wonderful job of stealing from corporations and throwing it into a bank, only to withdraw funds for games and electronics, souping up his car, power bills, and the occasional shopping for basic needs. This kid is pretty much set for life, but he prefers to live sparsely. It keeps the attention off of him.
Like all of the children at Whammy's, this little redhead was forced to grow up a little too fast. And like the other children, their youth was crammed into a fixation on a memento from childhood. Where L's was sweets; Near, toys; Mello, chocolate; Matt's childhood happens to be concentrated in the form of an unyielding love of video games. Because of this, his taste in games is split right down the middle between family ones, and violently disturbing ones.
Matt is also a chain smoker, a pack a day, at least (although only about third of those cigarettes are actually completely smoked to the butt). The origins of his addiction are rather iffy, having picked it up shortly before he left the orphanage. Still feeling rather upset, and struck with the revelation that the dollars and bills he had saved up from his stay at Whammy's (and had promised to use to fund Mello's chocolate fixes) wouldn't salvage their relationship, he used it and picked up an addiction of his own. Now, he uses smoking largely as a stress reliever.
And to quickly explain the skunk by the name of EPIC: It's odd for him to have a pet, really. He was one of those kids who like to salt snails as a kid just to watch them squirm and bubble. But Matt does have a subtle but strong protective streak, and he's been in need of something to protect and take care of (his car, unfortunately, is back home), so a little, reckless baby animal seemed like the good choice. Really. Note in the Manga how he keeps his backside away from people unless it's to cover Mello.
Random
- Matt can often be found accidentally blurring the line between the laws of reality and video games
- The fact that his first friends at DU are both blond is entirely coincidental. Really.
- He's trying to build a robot battle suit for EPIC, since he had his scent glands removed. It's not really working
- Matt's private entries, while very carefully protected, are also written in (sometimes French first, given his French-Spanish ancestry) Hexidecimal. They are then translated into octal, and again into binary. It's a triple-sometimes-quadruple translation process leading to a usually cryptic babbling post that deters snoopy viewers from proceeding.
Anachronism/the 4th Wall
Matt is a Gamer. Desai University is a multifandom RP whose characters are mostly from video games. This clearly results in a problem. To circumvent this, the only characters who are ever named are ones that are NOT in the accepted fandoms list. Everything else will remain painfully vague. Also, Death Note is a series that takes place in the future so games/consoles available will be different. Not by much, though. Matt will simply be played BEFORE the beginning of the second arc so that the year he is pulled from is synchronous with Real world time. Hoooray!