Sorceress of the Howling Wind

From Deathmenwalking

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== Character Sheet ==
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Mampho you must get a reading to see where evnirthyeg is. Then, you would get a suggestion from the reader to see what can be done.In regards which practice is the must powerful  I would agree with Admin. It's not the practice that's more or less powerful, it's the individual.
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'''Title:''' Sorceress of the Howling Wind<br>
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'''Concept:''' Sorceress/Necromancer<br>             
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'''Motivation:''' To learn all the Sorcery and the Necromancy of the Creation and the Underworld<br>
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'''Caste:''' Daybreak<br>
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'''Deathlord:''' The Lover Clad in the Raiment of Tears<br>
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'''Anima:'''<br>
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'''Description:'''
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'''--Attributes--'''<br>
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'''Strength:''' 3<br>
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'''Dexterity:''' 3<br>
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'''Stamina:''' 3<br>
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'''Charisma:''' 2<br>
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'''Manipulation:''' 2<br>
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'''Appearance:''' 3<br>
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'''Perception:''' 3<br>
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'''Intelligence:''' 4<br>
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'''Wits:''' 4<br>
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'''--Abilities--''' (* denotes Caste/Favored Ability)<br>
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'''-Dusk-'''<br>
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'''*Archery:''' 4<br>
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'''Martial Arts:'''<br>
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'''Melee:'''<br>
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'''Thrown:'''<br>
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'''War:'''<br>
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'''-Midnight-'''<br>
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'''*Integrity:''' 1<br>
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'''Performance:''' 1<br>
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'''Presence:'''<br>
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'''Resistance:''' 1<br>
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'''Survival:'''<br>
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'''-Daybreak-''' <br>'''Caste'''<br>
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'''*Craft:''' 2<br>
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'''*Investigation:''' 2<br>
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'''*Lore:''' 3<br>
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'''*Medicine:''' 2<br>
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'''*Occult:''' 4<br>
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'''-Day- <br>
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'''Athletics:''' 2<br>
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'''*Awareness:''' 3<br>
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'''*Dodge:''' 3<br>
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'''Larceny:''' <br>
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'''Stealth:''' <br>
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'''-Moonshadow-'''<br>
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'''Bureaucracy:''' <br>
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'''*Linguistics:''' 2<br>
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'''Ride:''' <br>
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'''Sail:'''<br>
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'''Socialize:'''<br>
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'''--Backgrounds--'''<br>
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'''Artifact:''' 3<br>
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'''Leige:''' 2<br>
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'''Whispers:''' 1<br>
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'''Resources:''' 1<br>
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'''--Charms--'''<br>
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Terrestrial Circle Sorcery (No Cost) (pg 162)<br>
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Shadowlands Circle Sorcery (No Cost) (pg 162)<br>
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Splinter of the Void (2m) (pg 124)<br>
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Relic Arrow Method (1m/attack) (pg 125)<br>
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Exquisite Relic Bow (5m, 1wp) (pg 125)<br>
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Ox Body Technique (No Cost) (pg 149)<br>
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'''--Spells--'''<br>
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Door of the Dead (18m) (Black Treatise pg 27)<br>
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Iron Counter Magic (10m/20m) (Black Treatise pg 30)<br>
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Shattering Void Mirror (20m) (Black Treatise pg 32)<br>
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Death of Obsidian Butterflies (15m) (Solar Book pg 252)<br>
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Flying Guillotine (10m) (White Treatise pg 47)<br>
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'''--Willpower--'''<br>
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'''Permanent:''' 7/7<br>
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'''Temporary:''' 7/7<br>
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'''--Virtues--'''<br>
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'''Compassion:''' 1<br>
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'''Conviction:''' 3<br>
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'''Temperance:''' 3<br>
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'''Valor:''' 2<br>
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'''--Essence--'''<br>
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'''Permanent:''' 3<br>
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'''Personal:'''<br>
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'''Peripheral:'''<br>
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'''--Health--'''<br>
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-0 [ ] <br>
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-1 [ ][ ][ ] <br>
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-2 [ ][ ][ ][ ] <br>
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-4 [ ]<br>
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Inc [ ]<br>
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'''--Freebie Points Spent--'''<br>
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7 points to Raise Essence to 3<br>
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1 point to Raise Archery to 4<br>
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4 points for a new Spell<br>
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Current revision as of 16:09, 2 September 2015

Mampho you must get a reading to see where evnirthyeg is. Then, you would get a suggestion from the reader to see what can be done.In regards which practice is the must powerful I would agree with Admin. It's not the practice that's more or less powerful, it's the individual.

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