User contributions
From Crusaderkings
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- 23:50, 28 March 2010 (hist) (diff) N Catholic vassals in Middle East or North Africa break free from distant lieges (Created page with 'character_event = { id = 6102 picture = "event_claim" trigger = { condition = { type = is_vassal } condition = { type = religion value = catholic } condition = { t…') (top)
- 23:48, 28 March 2010 (hist) (diff) N Realm Disruption Events (Created page with '* Catholic vassals in Middle East or North Africa break free from distant lieges') (top)
- 23:47, 28 March 2010 (hist) (diff) N Events (Created page with '* Realm Disruption Events') (top)
- 23:46, 28 March 2010 (hist) (diff) Game Mechanics (top)
- 17:11, 22 March 2010 (hist) (diff) Cultural Conversion (top)
- 17:09, 22 March 2010 (hist) (diff) Cultural Conversion
- 17:09, 22 March 2010 (hist) (diff) Cultural Conversion
- 17:07, 21 March 2010 (hist) (diff) N Pregnant (Created page with 'Pregnant is a special female-only trait which signifies that a female is with child. In order to erm, "acquire" it, a female must be married to a husband and both of them togeth…') (top)
- 17:00, 21 March 2010 (hist) (diff) N Traits (Created page with '* Pregnant')
- 16:59, 21 March 2010 (hist) (diff) Game Mechanics
- 05:16, 21 March 2010 (hist) (diff) Handling Melting Pot Events (top)
- 05:08, 21 March 2010 (hist) (diff) Handling Melting Pot Events
- 04:53, 21 March 2010 (hist) (diff) N Handling Melting Pot Events (Created page with '"Melting Pot" events are coded events in which the culture of a province changes to a new one. For instance, to mimic the Norman conquest of England- and the merging of the cult…')
- 04:49, 21 March 2010 (hist) (diff) Game Mechanics
- 19:10, 17 March 2010 (hist) (diff) Muslims, Jews and Pagans now playable!
- 19:06, 17 March 2010 (hist) (diff) Requests (top)
- 19:03, 17 March 2010 (hist) (diff) Requests
- 18:46, 17 March 2010 (hist) (diff) Requests
- 18:44, 17 March 2010 (hist) (diff) Requests
- 18:39, 17 March 2010 (hist) (diff) Muslims, Jews and Pagans now playable!
- 18:38, 17 March 2010 (hist) (diff) N Muslims, Jews and Pagans now playable! (Created page with 'Originally designed only to play Christian Kingdoms, a new mod has come out that finally makes it easy to play as Muslims, Jews or Pagans! Beforehand one had to repeatedly edit …')
- 18:30, 17 March 2010 (hist) (diff) Main Page
- 05:07, 17 March 2010 (hist) (diff) Cultural Conversion
- 05:00, 17 March 2010 (hist) (diff) Cultural Conversion
- 18:27, 12 March 2010 (hist) (diff) N Information on Technology and Buildings (Created page with 'Click here and download the and open zip file for a general overview of the effects and requirements for all the game's buildings and techs. (note that you may need to download a…')
- 18:24, 12 March 2010 (hist) (diff) Game Mechanics
- 18:02, 12 March 2010 (hist) (diff) Papal Controller (top)
- 17:58, 12 March 2010 (hist) (diff) N Papal Controller (Created page with 'Papal Controller is a special trait granted to whichever ruler has control over the Papacy. This is reflected by a small cross around the ruler's portrait and it is announced at…')
- 17:49, 12 March 2010 (hist) (diff) Game Mechanics
- 17:48, 12 March 2010 (hist) (diff) Prestige (top)
- 17:46, 12 March 2010 (hist) (diff) N Prestige (Created page with 'Prestige is the measurement of a character's renown within the Crusader Kings universe. How does it work and why do you want it? Prestige has several benefits. First and forem…')
- 17:34, 12 March 2010 (hist) (diff) Game Mechanics
- 17:33, 12 March 2010 (hist) (diff) N Cultural Conversion (Created page with 'How to convert a province to your ruler's culture. [http://forum.paradoxplaza.com/forum/showthread.php?t=380312 Requirements to convert a province to your ruler's culture] Ho…')
- 17:33, 12 March 2010 (hist) (diff) Game Mechanics
- 17:31, 12 March 2010 (hist) (diff) Conversion (top)
- 08:18, 12 March 2010 (hist) (diff) N Religious Conversion (Created page with 'A religious conversion is the act of a province or vassal changing their religion to yours. Conversions are based on the religion of the ruler at the top of the chain- a Christi…') (top)
- 07:59, 12 March 2010 (hist) (diff) Game Mechanics
- 07:37, 12 March 2010 (hist) (diff) Importing CK Saved Game Files to chronologically later Paradox Games (top)
- 07:32, 12 March 2010 (hist) (diff) Religions (top)
- 04:33, 11 March 2010 (hist) (diff) Importing CK Saved Game Files to chronologically later Paradox Games
- 03:48, 11 March 2010 (hist) (diff) Religions
- 03:44, 11 March 2010 (hist) (diff) N Religions (Created page with 'The following religions exist within the game. 1. CATHOLICISM 2. ORTHODOX CHRISTIANITY 3. SUNNI ISLAM 4. SHIA ISLAM 5. JUDAISM 6. PAGAN Note that while the game was originall…')
- 03:40, 11 March 2010 (hist) (diff) Game Mechanics
- 03:40, 11 March 2010 (hist) (diff) Importing CK Saved Game Files to chronologically later Paradox Games
- 03:39, 11 March 2010 (hist) (diff) Importing CK Saved Game Files to chronologically later Paradox Games
- 03:29, 11 March 2010 (hist) (diff) FAQ (top)
- 03:21, 11 March 2010 (hist) (diff) Badboy (top)
- 02:14, 11 March 2010 (hist) (diff) N Mean Time to Happen (Created page with '"Mean Time to Happen" or MTTH, is the average amount of time the game calculates will be necessary for an event to happen. Unlike most other EU3 games CK uses a slightly more ra…') (top)
- 01:54, 11 March 2010 (hist) (diff) Game Mechanics
- 03:56, 10 March 2010 (hist) (diff) Conversion
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