Bows
From Crusaderkings
Line 10: | Line 10: | ||
condition = { type = advance_focus value = shortbow } | condition = { type = advance_focus value = shortbow } | ||
} | } | ||
+ | |||
+ | mean_time_to_happen = { | ||
+ | months = 50 | ||
+ | |||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = terrain | ||
+ | value = Forest | ||
+ | } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { forestry = yes } | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { civilian_harbour = yes } | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { naval_harbour = yes } | ||
+ | } | ||
+ | factor = 0.85 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { grand_shipyard = yes } | ||
+ | } | ||
+ | factor = 0.75 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { roadnet = yes } | ||
+ | } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = has_improvement | ||
+ | value = { extensive_roadnet = yes } | ||
+ | } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = ruler_martial | ||
+ | value = 8 | ||
+ | } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = ruler_martial | ||
+ | value = 10 | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | type = ruler_martial | ||
+ | value = 13 | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = martial_education } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = misguided_warrior } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = tough_soldier } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = martial_cleric } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = knowledged_tactician } | ||
+ | factor = 0.85 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = trait value = brilliant_strategist } | ||
+ | factor = 0.8 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = owner | ||
+ | condition = { type = kingdom } | ||
+ | } | ||
+ | factor = 0.75 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = owner | ||
+ | condition = { type = duchy } | ||
+ | } | ||
+ | factor = 0.85 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = owner | ||
+ | condition = { type = atwar } | ||
+ | } | ||
+ | factor = 0.8 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = has_advance value = { aristotelian_logics = yes } } | ||
+ | factor = 0.95 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = has_advance value = { scholastics = yes } } | ||
+ | factor = 0.97 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = has_advance value = { astrology = yes } } | ||
+ | factor = 0.98 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = has_advance value = { natural_philosophy = yes } } | ||
+ | factor = 0.98 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = has_advance value = { science = yes } } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = owner | ||
+ | condition = { type = stability value = 1 } | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { type = owner | ||
+ | condition = { type = stability value = 2 } | ||
+ | } | ||
+ | factor = 0.9 | ||
+ | } | ||
+ | modifier = { | ||
+ | condition = { | ||
+ | |||
+ | type = owner | ||
+ | |||
+ | condition = { type = stability value = 3 } | ||
+ | } | ||
+ | |||
+ | factor = 0.9 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { | ||
+ | |||
+ | type = owner | ||
+ | |||
+ | |||
+ | condition = { type = not value = { type = stability value = 0 } } | ||
+ | } | ||
+ | |||
+ | factor = 1.1 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { | ||
+ | type = owner | ||
+ | |||
+ | |||
+ | condition = { type = not value = { type = stability value = -1 } } | ||
+ | } | ||
+ | |||
+ | factor = 1.1 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { | ||
+ | |||
+ | type = owner | ||
+ | |||
+ | condition = { type = not value = | ||
+ | { type = stability value = -2 } } | ||
+ | } | ||
+ | |||
+ | factor = 1.1 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { | ||
+ | |||
+ | type = year value = 1150 } | ||
+ | |||
+ | factor = 0.8 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { | ||
+ | |||
+ | type = year value = 1250 } | ||
+ | |||
+ | factor = 0.8 | ||
+ | } | ||
+ | |||
+ | modifier = { | ||
+ | |||
+ | condition = { type = year value = 1350 } | ||
+ | |||
+ | factor = 0.8 | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | immidiate = { | ||
+ | |||
+ | effect = { | ||
+ | |||
+ | type = add_advance | ||
+ | |||
+ | value = shortbow | ||
+ | } | ||
+ | } | ||
+ | } |
Revision as of 02:00, 1 March 2010
province_event = { id = 3000
name = "TECH_DISCOVERY" map = yes tag = shortbow picture = event_techinvention trigger = { condition = { type = capital value = yes } condition = { type = not value = { type = has_advance value = { shortbow = yes } } } condition = { type = advance_focus value = shortbow } }
mean_time_to_happen = { months = 50
modifier = { condition = { type = terrain value = Forest } factor = 0.95 } modifier = { condition = { type = has_improvement value = { forestry = yes } } factor = 0.9 } modifier = { condition = { type = has_improvement value = { civilian_harbour = yes } } factor = 0.9 } modifier = { condition = { type = has_improvement value = { naval_harbour = yes } } factor = 0.85 } modifier = { condition = { type = has_improvement value = { grand_shipyard = yes } } factor = 0.75 } modifier = { condition = { type = has_improvement value = { roadnet = yes } } factor = 0.95 } modifier = { condition = { type = has_improvement value = { extensive_roadnet = yes } } factor = 0.95 } modifier = { condition = { type = ruler_martial value = 8 } factor = 0.95 } modifier = { condition = { type = ruler_martial value = 10 } factor = 0.9 } modifier = { condition = { type = ruler_martial value = 13 } factor = 0.9 } modifier = { condition = { type = trait value = martial_education } factor = 0.9 } modifier = { condition = { type = trait value = misguided_warrior } factor = 0.95 } modifier = { condition = { type = trait value = tough_soldier } factor = 0.9 } modifier = { condition = { type = trait value = martial_cleric } factor = 0.9 } modifier = { condition = { type = trait value = knowledged_tactician } factor = 0.85 } modifier = { condition = { type = trait value = brilliant_strategist } factor = 0.8 } modifier = { condition = { type = owner condition = { type = kingdom } } factor = 0.75 } modifier = { condition = { type = owner condition = { type = duchy } } factor = 0.85 } modifier = { condition = { type = owner condition = { type = atwar } } factor = 0.8 } modifier = { condition = { type = has_advance value = { aristotelian_logics = yes } } factor = 0.95 } modifier = { condition = { type = has_advance value = { scholastics = yes } } factor = 0.97 } modifier = { condition = { type = has_advance value = { astrology = yes } } factor = 0.98 } modifier = { condition = { type = has_advance value = { natural_philosophy = yes } } factor = 0.98 } modifier = { condition = { type = has_advance value = { science = yes } } factor = 0.9 } modifier = { condition = { type = owner condition = { type = stability value = 1 } } factor = 0.9 } modifier = { condition = { type = owner condition = { type = stability value = 2 } } factor = 0.9 } modifier = { condition = {
type = owner
condition = { type = stability value = 3 } }
factor = 0.9 }
modifier = {
condition = {
type = owner
condition = { type = not value = { type = stability value = 0 } }
}
factor = 1.1 }
modifier = {
condition = { type = owner
condition = { type = not value = { type = stability value = -1 } }
}
factor = 1.1 }
modifier = {
condition = {
type = owner
condition = { type = not value = { type = stability value = -2 } } }
factor = 1.1 }
modifier = {
condition = {
type = year value = 1150 }
factor = 0.8 }
modifier = {
condition = {
type = year value = 1250 }
factor = 0.8 }
modifier = {
condition = { type = year value = 1350 }
factor = 0.8 } }
immidiate = {
effect = {
type = add_advance
value = shortbow } } }