TT: VCastle Right (stake)

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Revision as of 03:32, 28 October 2009 by Rawar (Talk | contribs)

You decide to go right.

The door is half rotted, but the latch is still intact. Fortunately, it's not locked. You open to door to reveal a dungeon. There's no mistaking it. People don't leave iron maidens lying around for no good reason. Past the torture devices is a hallway. You can make out a few cells. It's unlikely there will be an outlet through here.

A scratching noise is coming from the direction of the cells. Your curiosity is piqued, but you're not sure you should be deviating from your goal.


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