About Darklands
From Create Your Own Story
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== Important note for editors == | == Important note for editors == | ||
- | I reserve the right to correct any and all poor grammar, though I will respect whatever direction other editors decide to take plot threads in, so long as they fit within the rules/general theme of the Darklands world. This is assuming, of course, that anyone ever feels like editing this weird story at all. | + | I reserve the right to correct any and all poor grammar as I see fit, though I will respect whatever direction other editors decide to take plot threads in, so long as they fit within the rules/general theme of the Darklands world. This is assuming, of course, that anyone ever feels like editing this weird story at all. |
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+ | == Evil in Darklands == | ||
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+ | === Magic === | ||
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+ | Magic in the Middle Ages is strictly the realm of heretics against the Church - no mage or wizard protagonists here. | ||
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+ | ==== Sorcerers and witches ==== | ||
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+ | Through arcane methods, '''sorcerers and witches''', humans who have entered into a pact with Satan in exchange for dark powers, are capable of casting powerful curses, and summoning spirits, undead and demons from the depths of Hell. Both sorcerers and witches may temporarily be possessed by a devil, which can change their body into another form. Witches can fly on ordinary objects, like broomsticks, brew potions and may even have command over evil weather. | ||
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+ | Witches gather once a year at their Sabbat, held at a secret location you must discover if you wish to defeat them, for a time anyway. | ||
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+ | === Heretical cults === | ||
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+ | === Demons and hellspawn === | ||
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== Time in Darklands == | == Time in Darklands == |
Revision as of 16:41, 20 December 2015
More to come on this page!
Contents |
Important note for editors
I reserve the right to correct any and all poor grammar as I see fit, though I will respect whatever direction other editors decide to take plot threads in, so long as they fit within the rules/general theme of the Darklands world. This is assuming, of course, that anyone ever feels like editing this weird story at all.
Evil in Darklands
Magic
Magic in the Middle Ages is strictly the realm of heretics against the Church - no mage or wizard protagonists here.
Sorcerers and witches
Through arcane methods, sorcerers and witches, humans who have entered into a pact with Satan in exchange for dark powers, are capable of casting powerful curses, and summoning spirits, undead and demons from the depths of Hell. Both sorcerers and witches may temporarily be possessed by a devil, which can change their body into another form. Witches can fly on ordinary objects, like broomsticks, brew potions and may even have command over evil weather.
Witches gather once a year at their Sabbat, held at a secret location you must discover if you wish to defeat them, for a time anyway.
Heretical cults
Demons and hellspawn
Time in Darklands
For telling time, Darklands uses the monastic system of hours that was in use in the Middle Ages, based on prayer routines in monasteries. It's pretty simple, here's how it works:
Matins: Midnight
Latins: 3 AM
Prime: 6 AM
Terce: 9 AM
Sexts: Noon
Nones: 3 PM
Vespers: 6 PM
Compline: 9 PM
Easy, right? :)
Combat, stats, attributes and stuff
Doesn't matter a great deal. It's just there for immersion and as a guideline, so you don't make a character do something really unrealistic, that doesn't fit with his or her description. Battle systems bore me, so there is none. With attributes, use common sense: a character with a smokin' hot bod but low charisma will definitely be able to seduce a guard, but probably won't be able to talk his or her way into a palace, or out of a fight with bloodthirsty bandits. A petite little girl with "average" strength probably can't wield a 50-pound axe. Etc. etc.
Weapons, you kill stuff with those
Your characters can start off with these or pick them up along the way, idk.
Edged weapons
Two-handed sword - a heavy sword you need two hands to wield
Longsword - a lighter sword, wielded with one hand
Falchion - a one-handed sword with one sharp edge
Shortsword - a short, quick one-handed sword
Dagger - you probably know what a dagger is
Battleaxe - a heavy, two-handed axe
Hand axe - a lighter, one-handed axe
Field axe - the axe you use for splitting wood
Impact weapons
Great hammer - a very heavy, expensive two-handed hammer, deadly in strong hands
Giant cudgel - A very heavy club reinforced with steel
Maul - a heavy iron club with a shaped end, designed to penetrate armour
Military hammer - Light hammer with one sharp and one blunt end
Club - A one-handed wood thing you bonk people with
Polearms
Pike - A very long, heavy spear, useful in large battles
Halberd - A heavy weapon with various points, blades and hooks on the end
Long spear - A long, heavy spear, slow to wield
Short spear - A shorter, lighter spear, easy and quicker to wield
Quarterstaff - A light, inexpensive weapon, does little damage but easy to wield
Bows
Longbow - Made in England, but imported to Europe. Rare, expensive, requires great strength, penetrates all armour
Short bow - Typical small bow used across Europe. Requires below-average strength
Composite bow - Asian-made bow, most effective and expensive bow. Requires high strength
Missile weapons
Crossbow - Mechanical bow that fires bolts, requires average strength
Iron handgun - Very early handgun, heavy, slowest missile weapon to reload, expensive
Brass handgun - Better than iron handgun, very rare, even more expensive
Thrown weapons
Throwing axe - a lil axe you throw, requires average strength
Javelin - a light spear you throw at things or people or other creatures you dislike or need to eat
Dart - a metal dart
Throwing knife - a knife you throw, like a ninja!