About Darklands

From Create Your Own Story

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== Combat, stats, attributes and stuff ==
== Combat, stats, attributes and stuff ==
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Doesn't matter a great deal. It's just there for immersion and as a guideline, so you don't make a character do something really unrealistic, that doesn't fit with his or her description. Battle systems bore me, so there is none.
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Doesn't matter a great deal. It's just there for immersion and as a guideline, so you don't make a character do something really unrealistic, that doesn't fit with his or her description. Battle systems bore me, so there is none. With attributes, use common sense: a character with a smokin' hot bod but low charisma will definitely be able to seduce a guard, but probably won't be able to talk his or her way into a palace, or out of a fight with bloodthirsty bandits. A petite little girl with "average" strength probably can't wield a 50-pound axe. Etc. etc.
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 +
== Weapons, you kill stuff with those ==
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 +
'''Edged weapons'''
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 +
Two-handed sword - a heavy sword you need two hands to wield
 +
 
 +
Longsword - a lighter sword, wielded with one hand
 +
 
 +
Falchion - a one-handed sword with one sharp edge
 +
 
 +
Shortsword - a short, quick one-handed sword
 +
 
 +
Dagger - you probably know what a dagger is
 +
 
 +
Battleaxe - a heavy, two-handed axe
 +
 
 +
Hand axe - a lighter, one-handed axe
 +
 
 +
Field axe - the axe you use for splitting wood
 +
 
 +
'''Impact weapons'''
 +
 
 +
Great hammer - a very heavy, expensive two-handed hammer, deadly in strong hands
 +
 
 +
Giant cudgel - A very heavy club reinforced with steel
 +
 
 +
Maul - a heavy iron club with a shaped end, designed to penetrate armour
 +
 
 +
Military hammer - Light hammer with one sharp and one blunt end
 +
 
 +
Club - A one-handed wood thing you bonk people with
 +
 
 +
'''Polearms'''
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 +
Pike - A very long, heavy spear, useful in large battles
 +
 
 +
Halberd - A heavy weapon with various points, blades and hooks on the end
 +
 
 +
Long spear - A long, heavy spear, slow to wield
 +
 
 +
Short spear - A shorter, lighter spear, easy and quicker to wield
 +
 
 +
Quarterstaff - A light, inexpensive weapon, does little damage but easy to wield
 +
 
 +
'''Bows'''
 +
 
 +
Longbow - Made in England, but imported to Europe. Rare, expensive, requires great strength, penetrates all armour
 +
 
 +
Short bow - Typical small bow used across Europe. Requires below-average strength
 +
 
 +
Composite bow - Asian-made bow, most effective and expensive bow. Requires high strength
 +
 
 +
'''Missile weapons'''
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 +
Crossbow - Mechanical bow that fires bolts, requires average strength
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 +
Iron handgun - Very early handgun, heavy, slowest missile weapon to reload, expensive
 +
 
 +
Brass handgun - Better than iron handgun, very rare, even more expensive
 +
 
 +
'''Thrown weapons'''
 +
 
 +
Throwing axe - a lil axe you throw, requires average strength
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 +
Javelin - a light spear you throw at things or people or other creatures you dislike or need to eat
 +
 
 +
Dart - a metal dart
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 +
Throwing knife - a knife you throw, like a ninja!

Revision as of 04:43, 19 December 2015

More to come on this page!

Time in Darklands

For telling time, Darklands uses the monastic system of hours that was in use in the Middle Ages, based on prayer routines in monasteries. It's pretty simple, here's how it works:

Matins: Midnight

Latins: 3 AM

Prime: 6 AM

Terce: 9 AM

Sexts: Noon

Nones: 3 PM

Vespers: 6 PM

Compline: 9 PM

Easy, right? :)

Combat, stats, attributes and stuff

Doesn't matter a great deal. It's just there for immersion and as a guideline, so you don't make a character do something really unrealistic, that doesn't fit with his or her description. Battle systems bore me, so there is none. With attributes, use common sense: a character with a smokin' hot bod but low charisma will definitely be able to seduce a guard, but probably won't be able to talk his or her way into a palace, or out of a fight with bloodthirsty bandits. A petite little girl with "average" strength probably can't wield a 50-pound axe. Etc. etc.

Weapons, you kill stuff with those

Edged weapons

Two-handed sword - a heavy sword you need two hands to wield

Longsword - a lighter sword, wielded with one hand

Falchion - a one-handed sword with one sharp edge

Shortsword - a short, quick one-handed sword

Dagger - you probably know what a dagger is

Battleaxe - a heavy, two-handed axe

Hand axe - a lighter, one-handed axe

Field axe - the axe you use for splitting wood

Impact weapons

Great hammer - a very heavy, expensive two-handed hammer, deadly in strong hands

Giant cudgel - A very heavy club reinforced with steel

Maul - a heavy iron club with a shaped end, designed to penetrate armour

Military hammer - Light hammer with one sharp and one blunt end

Club - A one-handed wood thing you bonk people with

Polearms

Pike - A very long, heavy spear, useful in large battles

Halberd - A heavy weapon with various points, blades and hooks on the end

Long spear - A long, heavy spear, slow to wield

Short spear - A shorter, lighter spear, easy and quicker to wield

Quarterstaff - A light, inexpensive weapon, does little damage but easy to wield

Bows

Longbow - Made in England, but imported to Europe. Rare, expensive, requires great strength, penetrates all armour

Short bow - Typical small bow used across Europe. Requires below-average strength

Composite bow - Asian-made bow, most effective and expensive bow. Requires high strength

Missile weapons

Crossbow - Mechanical bow that fires bolts, requires average strength

Iron handgun - Very early handgun, heavy, slowest missile weapon to reload, expensive

Brass handgun - Better than iron handgun, very rare, even more expensive

Thrown weapons

Throwing axe - a lil axe you throw, requires average strength

Javelin - a light spear you throw at things or people or other creatures you dislike or need to eat

Dart - a metal dart

Throwing knife - a knife you throw, like a ninja!

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