About Darklands

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(Created page with 'More to come on this page! == Time in Darklands == For telling time, Darklands uses the monastic system of hours, or offices, that was in use in the Middle Ages. It's pretty si…')
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== Time in Darklands ==
== Time in Darklands ==
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For telling time, Darklands uses the monastic system of hours, or offices, that was in use in the Middle Ages. It's pretty simple, here's how it works:
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For telling time, Darklands uses the monastic system of hours that was in use in the Middle Ages, based on prayer routines in monasteries. It's pretty simple, here's how it works:
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Matins: Midnight
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'''Matins''': Midnight
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Latins: 3 AM
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Prime: 6 AM
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'''Latins''': 3 AM
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Terce: 9 AM
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Sexts: Noon
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'''Prime''': 6 AM
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Nones: 3 PM
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Vespers: 6 PM
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'''Terce''': 9 AM
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Compline: 9 PM
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'''Sexts''': Noon
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'''Nones''': 3 PM
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'''Vespers''': 6 PM
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'''Compline''': 9 PM
Easy, right? :)
Easy, right? :)

Revision as of 04:16, 19 December 2015

More to come on this page!

Time in Darklands

For telling time, Darklands uses the monastic system of hours that was in use in the Middle Ages, based on prayer routines in monasteries. It's pretty simple, here's how it works:

Matins: Midnight

Latins: 3 AM

Prime: 6 AM

Terce: 9 AM

Sexts: Noon

Nones: 3 PM

Vespers: 6 PM

Compline: 9 PM

Easy, right? :)

Combat, stats, attributes and stuff

Doesn't matter a great deal. It's just there for immersion and as a guideline, so you don't make a character do something really unrealistic, that doesn't fit with his or her description. Battle systems bore me, so there is none.

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