Decide to brave the calling wind and get the hell out of this freaky mansion, attempting to leave through the main double-door exit.
From Create Your Own Story
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There are fives ways. | There are fives ways. | ||
+ | Do you: | ||
*[[Attempt to climb that damned, overly tall, barred fence. I will get to that car!]] | *[[Attempt to climb that damned, overly tall, barred fence. I will get to that car!]] | ||
*[[Pass the white birch trees and descend into the whispering catacomb.]] | *[[Pass the white birch trees and descend into the whispering catacomb.]] |
Current revision as of 17:05, 18 November 2015
The wind fights against you as you wander back along the crooked gardens, towards the car. The cold lays siege to your body. Monstrous clouds have since mustered and a titanic lightning bolt crackles down and fuses the barred gate at the hinges. The melted metal is welded together. The gate is now just a continuation of the tall, barred fence surrounding the complex... But there is still hope.
A few small, stonework entrances dot the gardens. Each shelter has stairs descending underground. A cluster of spooky, white birch trees stand eerily around an entrance. Whispers can be heard from there.
Around a second shelter is a thicket of blood red dogwood stems, accompanied by the howls of something below.
Lastly, a third shelter is choked with brambles and vines. A moaning, groaning voice can be heard.
There are fives ways.
Do you:
- Attempt to climb that damned, overly tall, barred fence. I will get to that car!
- Pass the white birch trees and descend into the whispering catacomb.
- Push through the red thicket of dogwood and descend into the howling catacomb.
- Slink through the mesh of bramble and vine to the groaning, moaning catacomb below.
- Return to the mansion's entrance hall.