Stand Rules
From Create Your Own Story
(Rule 12, 11, 9, and 6.) |
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- | + | (Rules 5, 6, 9, 11, and 12 are done.) | |
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+ | These rules are not hard and fast guidelines as there are many examples of Stands that subvert these rules. Therefore, take these "rules" as mere observations about the nature of Stands and remember that Stands are quite capable of surprising you. | ||
1. A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves. | 1. A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves. | ||
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6. Stands can only be seen by other Stand users except for Stands bound to physical objects like a boat or a car. | 6. Stands can only be seen by other Stand users except for Stands bound to physical objects like a boat or a car. | ||
- | 7. Stands can only be hurt directly by other Stands. Hamon can not affect it. | + | 7. Stands can only be hurt directly by other Stands. Hamon can not affect it though it is possible that it can be ''channeled'' through Stands. |
8. A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism. | 8. A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism. | ||
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13. If a Stand is destroyed, the user will be destroyed as well. | 13. If a Stand is destroyed, the user will be destroyed as well. | ||
- | [[Category: | + | [[Category: Jojo's Choose Your Own Bizarre Adventure]] |
Current revision as of 19:59, 28 October 2017
(Rules 5, 6, 9, 11, and 12 are done.)
These rules are not hard and fast guidelines as there are many examples of Stands that subvert these rules. Therefore, take these "rules" as mere observations about the nature of Stands and remember that Stands are quite capable of surprising you.
1. A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.
2. A person can only have one Stand but that Stand can evolve.
3. Stands can be inherited and if someone gets a Stand, their living descendants also will.
4. A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. Certain aspects of some Stands, such as the armor of Silver Chariot, are immune to this effect. If the Stand is not exactly humanoid, they may reflect damage to their user's body relative to the area of the Stand that was damaged, or are an exception.
5. In most cases, if a Stand user's arm is cut off, the Stand will still have both of its arms but the corresponding arm can not be used.
6. Stands can only be seen by other Stand users except for Stands bound to physical objects like a boat or a car.
7. Stands can only be hurt directly by other Stands. Hamon can not affect it though it is possible that it can be channeled through Stands.
8. A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism.
9. Stands are usually bound to their user's body though there are exceptions like a Stand being bound to a car.
10. When a Stand User dies, their Stand typically disappears with them, either slowly fading during a slow death, or visually crumbling and breaking away during a sudden death; however, exceptions do exist, such as Anubis, who stayed in the sword he was bound to, and Stray Cat and Notorious B.I.G., who both only activated after their User's death.
11. When a Stand is defeated, their user is either knocked out or killed, depending on how grievously they had been injured.
12. Stands may, in extreme cases, be hit with such a level of force that they will crack and eventually explode, permanently destroying the stand.
13. If a Stand is destroyed, the user will be destroyed as well.