7.FAMV (Let the gamer go)

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You've had your fun with him. You put more knockout drops in some water, remove the gag and help him drink it down. You unbind him, clean your toy, dress yourself, then dress the gamer.

He wakes up as you're driving him back to the mall. "Uggggh. What happened?"

The type of knockout drops you used prevent someone from forming memories, so this question doesn't surprise you.

"You came by to hang out and play a game. We had a good time."

"I don't remember any of that. Did I win?"

"We both won. We teamed up."

"What did we play?"

"CyberBall. We beat I. M. Payne 42-6."

"What now?"

"I return you to the mall, where I found you. Thanks for chilling with me."

You drop him back off and head home, satisfied with your day's work.

A couple of days later, you need more action. Where do you look for it this time?

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