Get up and keep walking

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You'll never be that hungry. You get up and keep walking.

This time you head towards a more likely part of town, a notorious slum that honest citizens don't set foot in, a dark, dirty place still un-penetrated by gentrification. You try to avoid it too, but beggars can't be choosers.

Soon you come across an abandoned wooden shack. It's tiny, dark and filthy and a bat flies out when you open the door, but at least it's quiet. You chuck your stuff inside, finding a safe hiding spot for your most precious possession.

That taken care of, you:

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