2T4U/Ghost Abilities
From Create Your Own Story
Ghost Abilities
A ghost (specter, haunt) is the spirit of a deceased living being that has not passed on to any form of afterlife. Most animals pass on to an afterlife, so animal ghost should be exceedingly rare.
- Naturally Invisible: Ghosts cannot be seen by normal means. With practice a ghost can make itself visible as a translucent figure.
- Naturally Intangible: Ghosts cannot normally interact with physical objects. With practice a ghost can interact with physical objects to varying degrees.
- Chilling Presence: Passing through a ghost causes a chill in living beings. With practice a ghost can lower the temperature of a small area.
- Possession: With practice a ghost can possess the bodies of the living. Animals are relatively easy. In humans the willpower of the individual limits if the ghost can possess them and for how long.
- Electromagnetism: Ghosts emit a unique form of electromagnetism that can be detected by an EMF meter.
- Salt Barriers: Ghosts cannot pass over or under a line of salt.
- Ectoplasm: With practice a ghost can produce the metaphysical material called ectoplasm.
- Ectoplasm is generally wet and slimy, but with enough practice it can be made to feel like any form of matter.
- Ectoplasm glows faintly.
- Ectoplasm is transient, it never lasts longer than an hour.
- Very powerful ghosts can use their ectoplasm like semen to impregnate an ovulating female host with a "death-touched" child.
- Extreme Emotions: When a ghost experiences extreme emotions they can manifest powers that they have not yet mastered.