Jump overboard
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PigeonTooth (Talk | contribs) (Created page with 'You lock the tiller insuring that "Fiddlers Green" will maintain course. In a quick motion you stand, turn, and jump into the sea. With a massive splash you disappear beneath t…') |
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Current revision as of 17:09, 4 June 2010
You lock the tiller insuring that "Fiddlers Green" will maintain course.
In a quick motion you stand, turn, and jump into the sea.
With a massive splash you disappear beneath the waves. When you resurface the boat is already 100 feet away and still sailing. You watch Kirsten scream as she frantically pulls the tiller, does anything she can to turn the boat and come back to you.
You know she will eventually figure out how to unlock the steering and you are confident she will remember enough of what you taught her to sail the boat to land.
You have another plan, one you first devised months ago and have been working towards ever since.
With a relieved sigh you sink down.
Forever.