120 Minutes Remain- Grab something from the desk

From Create Your Own Story

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For good measure, you decide to check the drawer as well.<br>
For good measure, you decide to check the drawer as well.<br>
You grab the handle of the drawer and pull. Nothing happens. You pull again, harder this time, but it stays shut. You conclude that it must be locked.<br>
You grab the handle of the drawer and pull. Nothing happens. You pull again, harder this time, but it stays shut. You conclude that it must be locked.<br>
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Before turning away from the desk, you notice a slip of lamented paper protruding from a stack of notepads full of equations. Unlike the surrounding junk, it's written in a language you can actually read. <br>
Stepping back, you decide to...
Stepping back, you decide to...
*[[120 Minutes Remain (2)- Observe the doors| Observe the doors]]
*[[120 Minutes Remain (2)- Observe the doors| Observe the doors]]
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*[[120 Minutes Remain (2)- Read the pamphlet| Read the pamphlet]]
<table width="75%">
<table width="75%">
<tr>
<tr>

Current revision as of 08:42, 22 September 2018

You quickly scan the desk and only find one thing that may be of any use to you. A switchblade.
You pick it up and slip it in your pocket. For some reason you can't really explain, you feel a lot more relaxed.
For good measure, you decide to check the drawer as well.
You grab the handle of the drawer and pull. Nothing happens. You pull again, harder this time, but it stays shut. You conclude that it must be locked.
Before turning away from the desk, you notice a slip of lamented paper protruding from a stack of notepads full of equations. Unlike the surrounding junk, it's written in a language you can actually read.
Stepping back, you decide to...

Status
Health 100 Location:

Large Room

Inventory Switchblade
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