Bloodsunrise
From Create Your Own Story
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- | The story begins with you in the Queen's Leg tavern one late afternoon. You are peering over your mug in a vaguely drunken haze,with the setting sun throwing a dull red light into the room. For a moment, you imagine that | + | The story begins with you in the Queen's Leg tavern one late afternoon. You are peering over your mug in a vaguely drunken haze, with the setting sun throwing a dull red light into the room. For a moment, you imagine that you are in hell. |
It's an ordinary night in the Queen's Leg, a constant hum of conversation punctuated by occasional laughs and shouts. You sit at one shadowed end of the tavern, near a small second-floor balcony (reserved for the wealthier customers who want to avoid the common rabble). | It's an ordinary night in the Queen's Leg, a constant hum of conversation punctuated by occasional laughs and shouts. You sit at one shadowed end of the tavern, near a small second-floor balcony (reserved for the wealthier customers who want to avoid the common rabble). | ||
Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, "This is a counterfeit! How dare you try and deceive me!" | Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, "This is a counterfeit! How dare you try and deceive me!" |
Revision as of 23:30, 12 July 2011
The story begins with you in the Queen's Leg tavern one late afternoon. You are peering over your mug in a vaguely drunken haze, with the setting sun throwing a dull red light into the room. For a moment, you imagine that you are in hell.
It's an ordinary night in the Queen's Leg, a constant hum of conversation punctuated by occasional laughs and shouts. You sit at one shadowed end of the tavern, near a small second-floor balcony (reserved for the wealthier customers who want to avoid the common rabble).
Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, "This is a counterfeit! How dare you try and deceive me!"