Talk:Subject 413
From Create Your Own Story
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==Description== | ==Description== | ||
- | This CYOA is a branching plot story with two parts. The first part (I would say half, but the parts are not equal) is about the player in the S.W.F.E. and leaving the facility. | + | This CYOA is a branching plot story with two parts. The first part (I would say half, but the parts are not equal) is about the player in the S.W.F.E. and leaving the facility. The second part will be more open ended. Thoughts are in italics, spoken words are in bold. I would ask that you read through this story before adding to much. I reserve the right to reedit this story. |
==Rules== | ==Rules== | ||
- | + | Use proper English Grammar and Spelling. I know that we are not all perfect, but at least try to be coherent <br> | |
- | + | Thoughts are in italics, spoken words are in bold.<br> | |
- | <nowiki> *[[S413 "Title"|"Title"]]</nowiki> | + | Please refrain from ending every page with "Now what?" or "What will you do?" it is cliché <br> |
+ | <B>Pages MUST BE formatted as follows,</b> <br> | ||
+ | <nowiki> *[[S413 "Title"|"Title"]]</nowiki> This is to seperate this story and allow you to use any title.<br> | ||
==Plot Direction== | ==Plot Direction== |
Current revision as of 14:57, 29 May 2010
Contents |
Description
This CYOA is a branching plot story with two parts. The first part (I would say half, but the parts are not equal) is about the player in the S.W.F.E. and leaving the facility. The second part will be more open ended. Thoughts are in italics, spoken words are in bold. I would ask that you read through this story before adding to much. I reserve the right to reedit this story.
Rules
Use proper English Grammar and Spelling. I know that we are not all perfect, but at least try to be coherent
Thoughts are in italics, spoken words are in bold.
Please refrain from ending every page with "Now what?" or "What will you do?" it is cliché
Pages MUST BE formatted as follows,
*[[S413 "Title"|"Title"]] This is to seperate this story and allow you to use any title.
Plot Direction
There are meant to be three main “good” endings to the main portion.
- The first is the “Obedient Soldier Ending”, where the player ends up joining the military and fighting for the government as a superhero/supersoldier. This ending is achieved by compiling with the people at the facility and obeying them. This is the Facilities main purpose.
- The opposite style ending is the “Powerful Loner Ending”, where the player escapes the facility after spending time learning about and developing his/her powers on his/her own, being a rebel to the system and eventually breaking out alone by a combination of brute force and cunning.
- The median way is the “Willing Opportunist Ending” (which can itself work out multiple ways) where the player goes along with the system basically to make connections and bide time. The player makes friends with more Subjects and attempts to lead a revolt. With success, they escape.
The second part will be more open ended, after one of the three main endings to the first part the player continues to live out their life in however they see fit. (keep it PG-13 and under, deaths not graphic) Try to follow the character of the player set up by the first part. Ideas for here include being a superhero/villian, going to other facilities to save more Subjects, going back to the first facility, searching out our other escapee subject, etc.
The gender of the main character is never stated, unless RandyRift rewrites the beginning of this story there will be nothing gender specific, so no romance options.
Subject descriptions
The facilities created/used volunteers to make artificial “superpeople” they are usually better/more skilled the higher the number within the series.
- 100 series: Extra strong and fast people. Some are the security guards, numbers go up to 199
- 200 series: Hot and cold powers. Some focus on heat, other on cold, numbers go to 270
- 300 series: substance changers, can change own bodies into something they touch or the more advanced can do this by thought. Up through 365
- 400 series: Bend and manipulate gravity. Numbers go up to 415
- 500 series: Matter morphers. The early numbers 500-504 can only make illusions, 505-510 can actually change anything to anything else.
- 600 series: All of above powers, not as refined in each. Only up to 603
List of used Subjects (Add to this if you “name” a subject with a brief description)
- 124: Security guard named in the story at one point.
- 222: Girl in the squad
- 261: Guy in the squad
- 353: Guy in the squad
- 410: Used powers to fly away
- 411: Died trying the same trick, security was upgraded
- 413: Main Character
- 504: Girl in the squad