Use a lock pick and find your way into a gnome's workshop.

From Create Your Own Story

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*[[Investigate the contraption.]]
*[[Investigate the contraption.]]
*[[Remove your tunic and tie it into a bag. You're taking everything.]]
*[[Remove your tunic and tie it into a bag. You're taking everything.]]
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[[Category:Dungeons and Dragons]]
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[[Category: D&D: Female Drow Rogue]]

Current revision as of 16:57, 20 March 2021

CLICK

You are in the workshop before anyone can spot you. The air of the workshop smells of iron and carved wood. If the owner had been working recently, that means he had business, which meant gold. The till was filled with a few silver coins, so you quickly stuff them into your pockets as you passed the front counter. But, with nothing else to take from the front, you move into the back of the workshop.

There's an large contraption on the table of the workshop, surrounded by hammers and tools. It looked like the day was over before the gnome could finish whatever he was working on. On the other tables, however, was the jackpot. Gold and silver pocket watches, gears encrusted with sapphires for decoration. You wonder if you even had to pockets to take them all.

As you move closer to them, your eye wanders back to the table. There was no way you'd be able to steal something like that, it was bigger than a person, but you wondered if it had parts that were even more valuable than the watches. The main project of a gnome was never a cheap thing.

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