Bloodsunrise
From Create Your Own Story
(6 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | The story begins with you in the Queen's Leg tavern one late afternoon. | + | The story begins with you in the Queen's Leg tavern one late afternoon. It's a typical night there, with the constant hum of conversation punctuated by occasional laughs and shouts. |
- | + | You sit at one shadowed end of the tavern, near a small second-floor balcony (reserved for the wealthier customers who want to avoid the common rabble). | |
- | Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, " | + | Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, "Three thousand? You must be joking you filthy pirate!" |
+ | |||
+ | *[[bloodsunrise2|continue listening]] | ||
+ | |||
+ | [[Category: Blood Sunrise]] |
Current revision as of 00:40, 13 July 2011
The story begins with you in the Queen's Leg tavern one late afternoon. It's a typical night there, with the constant hum of conversation punctuated by occasional laughs and shouts.
You sit at one shadowed end of the tavern, near a small second-floor balcony (reserved for the wealthier customers who want to avoid the common rabble).
Sitting there, you begin to notice that the general noise of conversation is growing steadily louder. And it seems to be coming from upstairs, where a heated argument can be overheard. You try to listen to the words, and manage to catch an angry gravelly voice saying, "Three thousand? You must be joking you filthy pirate!"