Onten

From Cores Of Makira

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:1x per 3 days
:1x per 3 days
:A hole in the fabric of space/time appears at the users command and teleports them to any place they've been before at any point in the timeline at the user's discretion.
:A hole in the fabric of space/time appears at the users command and teleports them to any place they've been before at any point in the timeline at the user's discretion.
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;Saving Grace
;Saving Grace
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:1x per 1 day
:1x per 1 day
:During one battle, chosen by the player, the user can use any form of magic, any level spell. However the difference between the desired spell level and the player's current level in that form of magic is added to the DC. Mana costs and spell damage remain the same as the normal spell.
:During one battle, chosen by the player, the user can use any form of magic, any level spell. However the difference between the desired spell level and the player's current level in that form of magic is added to the DC. Mana costs and spell damage remain the same as the normal spell.
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;Combat Junkie
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:1x per 1 day
 +
:This ability lasts for one battle, chosen by the player. While under the effect of this ability all damage done by the character is doubled. However, because of the nature of the ability, it also makes them more vulnerable to physical attacks. As a result all physical damage done to them is upped by 150%.
;Dual Roll
;Dual Roll
:1x per 1 day
:1x per 1 day
:The character may roll two dice instead of just one for any roll a player must make.
:The character may roll two dice instead of just one for any roll a player must make.

Current revision as of 00:06, 9 September 2008

Onten are pretty much the superpowers in the world of Makira. Only a small handful of people are born lucky enough to possess Onten. More than one Onten may be used at a time. People may forfeit taking Onten at character creation for an additional ____ ability points at character creation.

Worm Hole
1x per 3 days
A hole in the fabric of space/time appears at the users command and teleports them to any place they've been before at any point in the timeline at the user's discretion.
Saving Grace
1x per 1 day
The player may call on the GM to come up with a plot device to get the character out of a desired situation without rewriting the timeline.
Supreme Mage
1x per 1 day
During one battle, chosen by the player, the user can use any form of magic, any level spell. However the difference between the desired spell level and the player's current level in that form of magic is added to the DC. Mana costs and spell damage remain the same as the normal spell.
Combat Junkie
1x per 1 day
This ability lasts for one battle, chosen by the player. While under the effect of this ability all damage done by the character is doubled. However, because of the nature of the ability, it also makes them more vulnerable to physical attacks. As a result all physical damage done to them is upped by 150%.
Dual Roll
1x per 1 day
The character may roll two dice instead of just one for any roll a player must make.
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