Tech Tree

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Revision as of 08:10, 20 July 2007 by Ketsu (Talk | contribs)

Tech Tree

Status: PENDING DISCUSSION

//regarding the standard tech tree format to be mainly used in Conworld Izuut 03:55, 20 July 2007 (EDT)

Ships Class

  • Fighters or Strike Crafts

( Somewhat like a standard footman or infantry)

  • Corvettes

( Somewhat like a more advanced infantry unit that has more firepower ,more armor but slower speed)

  • Frigates

( The main battle tanks or MBTs of the conworld universe, it forms the backbone of the fleet, easily destroyed by specialized units but it is hardy and has good firepower and respectable armor)

  • Capital Ships

( the massive prodution ships or specialized anti-frigate ships boosting heavy firepower and armor)

  • Super-Capital Ships

( Extremely massive, and has the most destrucive firepower of all ships, only the most established empires can build this type of ships)

Weapon Class

  • Laser Batterys

( Old Technology developed even before the Post-Modern Period, used for its great accuracy and low energy consumption)

  • Mass Drivers

( General weapons employed by all ship class, capital ships use this as an anti-frigate weaponry while strike crafts use less powerful,rapid firing type much a gatling for anti-fighter capability)

  • Plasma Lauchers

( specialized anti-frigate weaponry employed by all anti-frigate strike crafts for its high damage and rate of fire)

  • Ion Cannons

( Anti-Corvettes and frigate weaponry, corvettes use this to fire a small ion beam that hit most slow-moving corvettes while frigates and capital ships use this against larger ship class)

  • Torpedos

( Fast-moving guided projectile that can split into 5 smaller faster missles for anti-corvette and anti-fighter role or simply plogh into larger ship class in its original form for added penetration)

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