ConPlanet:Eternia
From Conworld
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=== The Menars === | === The Menars === | ||
- | The main and most common species that have a humanoid form and thinking. About 70% to 75% of the humanoid population on Eternia is made up of Menars.They speak Neroleain, a language derived from the sounds made by energies of the planet Eternia itself. Using a Energy-Gathering system called "The garden of Eden" in the core of their huge metropolian city, an endless amount of power is being channeled into their daily lives. At the expense of draining the | + | The main and most common species that have a humanoid form and thinking. About 70% to 75% of the humanoid population on Eternia is made up of Menars.They speak Neroleain, a language derived from the sounds made by energies of the planet Eternia itself. Using a Energy-Gathering system called "The garden of Eden" in the core of their huge metropolian city, an endless amount of power is being channeled into their daily lives. At the expense of draining the energies of their planet. |
Overexposure to the Primal Energies of the planet can cause them to be heavily reliant on the power, forming a sort of addiction. A prolonged lack of the energies cause them to degenerate into a more primitive lifeform. | Overexposure to the Primal Energies of the planet can cause them to be heavily reliant on the power, forming a sort of addiction. A prolonged lack of the energies cause them to degenerate into a more primitive lifeform. | ||
+ | Recently the Menars have been able to wield the magic arts of the plant with more ease due to improvement in genetics technology, though the technology is still in it's infant stages. | ||
=== The Raid === | === The Raid === | ||
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With the one small crystal shard growing on their body,varying per Raid,(and also the reason for their exile), | With the one small crystal shard growing on their body,varying per Raid,(and also the reason for their exile), | ||
they have access to their powers through the use of these shards and their link to the Primal Energies,commonly through manifestation of the elements, or in rare cases of the elements on the self.Although the best users of the Primal Energies,when a Raid's shard is shattered, their form basically reverts to that of a Menar. | they have access to their powers through the use of these shards and their link to the Primal Energies,commonly through manifestation of the elements, or in rare cases of the elements on the self.Although the best users of the Primal Energies,when a Raid's shard is shattered, their form basically reverts to that of a Menar. | ||
+ | Raid who have mastered the use of their crystal shard, a very rare case only seen once, are able to either materialise their crystal into a weapon or materalise themselves into a weapon on another's body. Such acts are extremely taxing on the user's mind and is almost impossible to upkeep for more than five minutes, although combat poweress and senses are sharpened to a point where it is perfect. | ||
=== The Venolians === | === The Venolians === | ||
- | A cat-like variation of the Menars, they make up about 20% of the humanoid population. Communicating through use of body gestures and a myraid of snarls, hisses and growls, they surprisingly share information very well. Venolians form clans among themselves, similar to a wolf pack. Highly instinctive and full of wanderlust, they | + | A cat-like variation of the Menars, they make up about 20% of the humanoid population. Communicating through use of body gestures and a myraid of snarls, hisses and growls, they surprisingly share information very well. Venolians form clans among themselves, similar to a wolf pack. Highly instinctive and full of wanderlust, they are commonly found in the mystic forest,wandering about in its deep and extensive regions and live on hunting wild species for food. A lack of a connection to the Primal Energies of Eternia prevent them from working any form of the energy. |
+ | |||
+ | === Languages Used === | ||
+ | There are three languages used by the humanoid lifeforms of Eternia, Nerolain of the Menars, "Voice of the wind" of the Raid and the animalish-actions of the Venolians. Each of them hold similarities and differences, due to the passage of time and the culture. However due to all of them descending from an ancient,universal language, they hold strangely similar quirks. | ||
==The Primal Energies== | ==The Primal Energies== | ||
- | The Primal Energies of Eternia are split into six basic elements, namely Fire,Water,Wind,Earth,Celestial and Cosmic. Constantly created through an unknown means at the core of the planet, these energies are scattered and spread over the planet in natural currents of power.The energies, when first created, its pure and dangerously consuming.They can be used in conjunction with another,alone or with different combinations,depending on the skills of the chanter. Living and non-living beings may store these energies in personal reservoirs of power, easily manipulated and transferred. Some beings may have bigger reservoirs than others, race nor lineage do not affect the chances. | + | The Primal Energies of Eternia are split into six basic elements, namely Fire,Water,Wind,Earth,Celestial and Cosmic. Constantly created through an unknown means at the core of the planet, these energies are scattered and spread over the planet in natural currents of power.The energies, when first created, its pure and dangerously consuming.The Great Tree of Avalon first absorbs the newly-created energy before spreading it out as currents across the planet, reducing the danger of the energies as well as resulting in its huge size. They can be used in conjunction with another,alone or with different combinations,depending on the skills of the chanter. Living and non-living beings may store these energies in personal reservoirs of power, easily manipulated and transferred. Some beings may have bigger reservoirs than others, race nor lineage do not affect the chances. |
=== Fire === | === Fire === | ||
Seen as the energies of life, fire-users tend to be very active,passionate,optimistic and bubbly, but at times impulsive and tempermental.They also tend to have more willpower than other users of the magic arts. Common skills in the art of fire include but are not limited to: Light,Combustion and Explosion,Heat gain/loss. | Seen as the energies of life, fire-users tend to be very active,passionate,optimistic and bubbly, but at times impulsive and tempermental.They also tend to have more willpower than other users of the magic arts. Common skills in the art of fire include but are not limited to: Light,Combustion and Explosion,Heat gain/loss. | ||
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Seen as the energies of preservation, earth users tend to be protective and serene,ancient,even naive.while being stubborn and resistant.Common skills in the art of earth include but are not limited to:Healing,Translation,Protection | Seen as the energies of preservation, earth users tend to be protective and serene,ancient,even naive.while being stubborn and resistant.Common skills in the art of earth include but are not limited to:Healing,Translation,Protection | ||
=== Celestial === | === Celestial === | ||
- | Seen as the energies of solar and lunar happenings, celestial users tend to be prophetical and all-knowing, which may sometimes annoy others.Common skills include but are not limited to:Day/Night alteration,Gravity,Beguiling. | + | Seen as the energies of solar and lunar happenings, celestial users tend to be prophetical and all-knowing, which may sometimes annoy others.The Celestial arts are discovered after the Raid landed of the Cresent Isles, where the solar and lunar passings awakened a new type of energy in some of their crystal shards.Common skills include but are not limited to:Day/Night alteration,Gravity,Beguiling. |
=== Cosmic === | === Cosmic === | ||
- | Seen as the energies of the universe, cosmic force users tend to be vast and deep.Very little is know about this element, although time and space is commonly altered by cosmic users. | + | Seen as the energies of the universe, cosmic force users tend to be vast and deep.Very little is know about this newly discovered element, although time and space is commonly altered by cosmic users. |
+ | |||
+ | == Geology of Eternia == | ||
+ | Planet Eternia is shaped like an upright letter six, or a snail-shaped cam. The top of the planet, where gravity is the lowest, is the only source of which water flows down to the rest of Eternia. It also houses the "Great tree of Avalon", where its huge towering presence shades the planet from receiving too much of the sun's rays. The bottom of the planet, a huge whirlpool, is where the sunken city of Aryoquan is rumored to be located. However the sheer power of the whirlpool is enough to deter many Humanoids and Creatures alike, Aryoquan still remains a rumor. | ||
+ | |||
+ | === The Great Tree of Avalon === | ||
+ | The Great Tree, towering above the planet like a huge parabola, absorbs energies created within the core of the planet with its garguantuan roots, showering them out every night.It has five main roots and countless minor ones, to this extent the Venolians call the Great Tree a claw of an omnipotent creature.The tree also sheds a leaf whenever an infant is born, when that one leaf reaches the infant it is able to see and sense the currents of energies that course through the planet. If the leaf is unable to reach the infant before it comes 1 year of age, the infant would be unable to detect the currents of energies at all and would need exterior assistance if it wishes to do so. The Raid make a priglrimage to the tree every 64 moonrises, they believe that that was the original number of Raid that were originally cast out due to their crystal shards, thus visiting the tree and wishing for a safe and bright future. | ||
+ | |||
+ | === Aryoquan === | ||
+ | The city rumored to hold vast knowledge on the nature of the planet, as well as to hold a doorway to the core of the planet. This once-great empire was blasted under the ocean after an expedition team opened the doorway to the core of the planet. The doorway, believed to still be open, causes the enormous whirlpool to exist above the undersea city. Yet after the countless years that have passed after the Ancient-Menar left the place, it is uncertain if the city still exists. One this is for sure though, if it does exist, the city could bless a being to become as powerful as a god, for the doorway to the core of the planet is situated there. | ||
+ | |||
+ | === The Cresent Isles === | ||
+ | The Cresent Isles, home to the Raid, is where they found themselves washed up against after they and the Ancient-Menars split up after the blasting of Aryoquan. The Isles are made up of a main island, and four outlying islands. The main island is home to most of the population, while the outlying islands serve different purposes. From the cresent isles is also where one may see a strangely beautiful scene, where four ancient creatures meet each other every thousand years. | ||
+ | |||
+ | === The Dome === | ||
+ | Home to the ever-technologically advanced Menars, the dome is where the Menars live. Stretching up to several hundred kilometers wide in diameter, the dome is enormously huge and is able to support the lifestyle of the Menars. At the middle of the dome is where is Garden of Eden is located, the Menars made a spire to drain some of the primal energies of the planet from its core to power their great city, similar to the Great Tree of Avalon. The dome itself is made up of a highly reflective and resistant form of energy, it is nearly impossible to breach, as a cost of requiring a huge amount of power to mantain. Thus the dome is usually kept at less than 10% of is optimal power, to prevent over-draining of the planet's energy. | ||
+ | |||
+ | === The Mystic Forest === | ||
+ | A huge and magical forest beginning at one of the roots of the great tree, the mystic forest is largely unexplored and is home to a wide variety of magical creatures. Spanning for miles and miles, the mystic forest is nearly impossible to fully chart and explore. It is also home to the Venolians, many of their clans are found wandering about in the deep sections of the forest, where they may or may not begin to finally attune to the energies of the planet. | ||
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[[Category:ConPlanets]] | [[Category:ConPlanets]] |
Revision as of 16:12, 30 March 2008
Note: discussion on this has been initiated in forum Arkyonite 10:22, 30 March 2008 (EST)
//Just a little comment. Why must it be that there is primal energies included here such that it is a little difficult for us to develop? Remember, ultimately there is supposed to be human contact and wars would be imbalanced. If you want these magic oriented stuff, keep it scientific and limited. Don't make it so dominating. maybe keep the powers a little more limited. coz i can't fathom the idea of time and space magic that is included in battles like that. please. thnx. Arkyonite 10:20, 30 March 2008 (EST)
// Added ConPlanet: Eternia to category ConPlanets. Edit by Arkyonite 07:10, 25 March 2008 (EST)
Contents |
Humanoid races of Eternia
The Menars
The main and most common species that have a humanoid form and thinking. About 70% to 75% of the humanoid population on Eternia is made up of Menars.They speak Neroleain, a language derived from the sounds made by energies of the planet Eternia itself. Using a Energy-Gathering system called "The garden of Eden" in the core of their huge metropolian city, an endless amount of power is being channeled into their daily lives. At the expense of draining the energies of their planet. Overexposure to the Primal Energies of the planet can cause them to be heavily reliant on the power, forming a sort of addiction. A prolonged lack of the energies cause them to degenerate into a more primitive lifeform. Recently the Menars have been able to wield the magic arts of the plant with more ease due to improvement in genetics technology, though the technology is still in it's infant stages.
The Raid
A small tribe of Meanars that further evolved, speak a "voice on the wind" similar to telaphay. They are a very calm and quiet nature, but can rise up to fight when threatened. Their reliance on the Primal Energies of the planet is diminished due to the one crystal shard that grow on their bodies, forming a sort of "rechargeable-and-portable-energy-source". With the one small crystal shard growing on their body,varying per Raid,(and also the reason for their exile), they have access to their powers through the use of these shards and their link to the Primal Energies,commonly through manifestation of the elements, or in rare cases of the elements on the self.Although the best users of the Primal Energies,when a Raid's shard is shattered, their form basically reverts to that of a Menar. Raid who have mastered the use of their crystal shard, a very rare case only seen once, are able to either materialise their crystal into a weapon or materalise themselves into a weapon on another's body. Such acts are extremely taxing on the user's mind and is almost impossible to upkeep for more than five minutes, although combat poweress and senses are sharpened to a point where it is perfect.
The Venolians
A cat-like variation of the Menars, they make up about 20% of the humanoid population. Communicating through use of body gestures and a myraid of snarls, hisses and growls, they surprisingly share information very well. Venolians form clans among themselves, similar to a wolf pack. Highly instinctive and full of wanderlust, they are commonly found in the mystic forest,wandering about in its deep and extensive regions and live on hunting wild species for food. A lack of a connection to the Primal Energies of Eternia prevent them from working any form of the energy.
Languages Used
There are three languages used by the humanoid lifeforms of Eternia, Nerolain of the Menars, "Voice of the wind" of the Raid and the animalish-actions of the Venolians. Each of them hold similarities and differences, due to the passage of time and the culture. However due to all of them descending from an ancient,universal language, they hold strangely similar quirks.
The Primal Energies
The Primal Energies of Eternia are split into six basic elements, namely Fire,Water,Wind,Earth,Celestial and Cosmic. Constantly created through an unknown means at the core of the planet, these energies are scattered and spread over the planet in natural currents of power.The energies, when first created, its pure and dangerously consuming.The Great Tree of Avalon first absorbs the newly-created energy before spreading it out as currents across the planet, reducing the danger of the energies as well as resulting in its huge size. They can be used in conjunction with another,alone or with different combinations,depending on the skills of the chanter. Living and non-living beings may store these energies in personal reservoirs of power, easily manipulated and transferred. Some beings may have bigger reservoirs than others, race nor lineage do not affect the chances.
Fire
Seen as the energies of life, fire-users tend to be very active,passionate,optimistic and bubbly, but at times impulsive and tempermental.They also tend to have more willpower than other users of the magic arts. Common skills in the art of fire include but are not limited to: Light,Combustion and Explosion,Heat gain/loss.
Water
Seen as the energies of form and shape, water users tend to be fluent,intutive and adaptive, at the expense of being repetitive and relentless.Common skills in the art of water include but are not limited to: Shapeshifting,Cellular Regeneration,Transformation.
Wind
Seen as the energies of reconnaissance, wind users tend to be nimble,light-hearted and care-free.However being aloof and daydreaming often tend to cut them off from others.Winds users tend to be swift and agile, either mentally, physically, or both.Common skills in the art of wind include but are not limited to:Conjuration,Windwhispering,Blinking
Earth
Seen as the energies of preservation, earth users tend to be protective and serene,ancient,even naive.while being stubborn and resistant.Common skills in the art of earth include but are not limited to:Healing,Translation,Protection
Celestial
Seen as the energies of solar and lunar happenings, celestial users tend to be prophetical and all-knowing, which may sometimes annoy others.The Celestial arts are discovered after the Raid landed of the Cresent Isles, where the solar and lunar passings awakened a new type of energy in some of their crystal shards.Common skills include but are not limited to:Day/Night alteration,Gravity,Beguiling.
Cosmic
Seen as the energies of the universe, cosmic force users tend to be vast and deep.Very little is know about this newly discovered element, although time and space is commonly altered by cosmic users.
Geology of Eternia
Planet Eternia is shaped like an upright letter six, or a snail-shaped cam. The top of the planet, where gravity is the lowest, is the only source of which water flows down to the rest of Eternia. It also houses the "Great tree of Avalon", where its huge towering presence shades the planet from receiving too much of the sun's rays. The bottom of the planet, a huge whirlpool, is where the sunken city of Aryoquan is rumored to be located. However the sheer power of the whirlpool is enough to deter many Humanoids and Creatures alike, Aryoquan still remains a rumor.
The Great Tree of Avalon
The Great Tree, towering above the planet like a huge parabola, absorbs energies created within the core of the planet with its garguantuan roots, showering them out every night.It has five main roots and countless minor ones, to this extent the Venolians call the Great Tree a claw of an omnipotent creature.The tree also sheds a leaf whenever an infant is born, when that one leaf reaches the infant it is able to see and sense the currents of energies that course through the planet. If the leaf is unable to reach the infant before it comes 1 year of age, the infant would be unable to detect the currents of energies at all and would need exterior assistance if it wishes to do so. The Raid make a priglrimage to the tree every 64 moonrises, they believe that that was the original number of Raid that were originally cast out due to their crystal shards, thus visiting the tree and wishing for a safe and bright future.
Aryoquan
The city rumored to hold vast knowledge on the nature of the planet, as well as to hold a doorway to the core of the planet. This once-great empire was blasted under the ocean after an expedition team opened the doorway to the core of the planet. The doorway, believed to still be open, causes the enormous whirlpool to exist above the undersea city. Yet after the countless years that have passed after the Ancient-Menar left the place, it is uncertain if the city still exists. One this is for sure though, if it does exist, the city could bless a being to become as powerful as a god, for the doorway to the core of the planet is situated there.
The Cresent Isles
The Cresent Isles, home to the Raid, is where they found themselves washed up against after they and the Ancient-Menars split up after the blasting of Aryoquan. The Isles are made up of a main island, and four outlying islands. The main island is home to most of the population, while the outlying islands serve different purposes. From the cresent isles is also where one may see a strangely beautiful scene, where four ancient creatures meet each other every thousand years.
The Dome
Home to the ever-technologically advanced Menars, the dome is where the Menars live. Stretching up to several hundred kilometers wide in diameter, the dome is enormously huge and is able to support the lifestyle of the Menars. At the middle of the dome is where is Garden of Eden is located, the Menars made a spire to drain some of the primal energies of the planet from its core to power their great city, similar to the Great Tree of Avalon. The dome itself is made up of a highly reflective and resistant form of energy, it is nearly impossible to breach, as a cost of requiring a huge amount of power to mantain. Thus the dome is usually kept at less than 10% of is optimal power, to prevent over-draining of the planet's energy.
The Mystic Forest
A huge and magical forest beginning at one of the roots of the great tree, the mystic forest is largely unexplored and is home to a wide variety of magical creatures. Spanning for miles and miles, the mystic forest is nearly impossible to fully chart and explore. It is also home to the Venolians, many of their clans are found wandering about in the deep sections of the forest, where they may or may not begin to finally attune to the energies of the planet.