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From Charnosdnd
Characters
- Allowed Books: The Core Books, The Complete series, the Heroes series, the Races series, Tome of Magic, Manual of the Planes, Dungeonscape, Cityscape, Frostburn, Stormwrack, Sandstorm.
- Allowed Races (Additional races allowable on request.)
Cytheria: Dwarves, Troglodytes, Kobold, Gnomes, Humans, Warforged.
Nediceus: Humans, Elves, Halflings, Illumian, Aasimar, Warforged.
Electrum: Human, Naga, Kobold, Elves, Orcs, Warforged.
Aasimar: The Nedicean Aasimar are almost all grandchildren of the god Nede himself or of the celestial host he has summoned over the centuries to champion his cause of purging evil from Charnos and making it into a Good-aligned utopia. The noble social structure is made up almost entirely of Aasimar. As the actual Celestials and Half-Celestials are all warmarshals and generals, leading the training of his crusades, the administrative positions of his theocracy are filled by Aasimar clerics and paladins. A good portion of them, however, are also Paladin-commanders, leading columns of holy warriors.
Dwarves: The First of Earth on Charnos, these Dwarves are unique from their counterparts in other universes in their connection to the land they were created from. According to legend they were crafted from the soil and rock of the continent of Cytheria by the hands of an oppressive god who their ancestors overthrew and usurped, stealing all it's secrets. They indicate their advanced magitechnology and their primal connection to the earth of Cytheria as evidence of this. They have the capacity to create their own species of servitor beings, of which the Troglodytes and the Gnomes are the only examples so far, heralding a godlike power to manipulate the building blocks of life. Their sprawling cities, both above and below ground, are full of conveniences and necessities that the other empires simply cannot fathom. Dwarves are born very seldomly as the contented, individualistic dwarven oligarchs are busy with their own affairs and seldom marry, let alone have children. The end of the dwarven lifecycle is unique as well and removes immediacy from the life of a Dwarf. A Dwarf that meets a natural death on Cytherian soil becomes permanently part of the land, living as a Cytherian Guardian, an elemental of earth, for all eternity.
Elves: The current day elves of Charnos are, in fact, the descendents of immigrants of Thilsedrad ("From the West" in the local Elven tongue) meaning they came from other planes and settled there. As such, the Elves do not have their own nation and in fact blend with human society fairly consistently, minus complications that arise from the long Elven lifespan. For instance, Elves are seldom accepted into longterm governmental positions as it is considered very unfair to the shorter lived races.
Gnomes: One of two servitor races created by the dwarves, the Gnomes are treated as second class citizens, just above slaves in the pecking order. They are primarily crafters and house servants, allowed to learn magic in special academies created for them. Very few gnomes are brought up to fight, those who are are exclusively wizards who lead Troglodyte battle groups.
Halfings: The halfling race on Charnos came about due to the mercurial nature of human genetics. They first sprang up as a human subrace, but slowly began to form their own subcultures within human ones. From then on it was understood that where humans could be found, halflings could be found. Humans are rather protective of their little cousins as well, and it's known that if you pick on a halfling his bigger brother will be along to show you what for. Halfling and Humans, in fact, sometimes form almost lifelong friendships where they refer to themselves as "cousins" and for all intents and purposes are family.
Humans: The First of Fire. The humans were introduced to Charnos after the current pantheon found the abandoned realm and introduced them to relieve the stagnant societies that had been built by the other First Races.
Illumian:
Kobold:
Naga:
Orcs:
Troglodytes:
Warforged: