Academic

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The academic is a highly educated educated professional in the fields of science, medicine, business, liberal arts, philosophy or theology. He can be a qualified surgeon, a diplomat, an archeologist, a crime technician, an ordained priest, a lawyer or a businessman.

Contents

Role

An academic's focus and his choice of skills will help indicate what range of many roles he may fill. Nonetheless, the academic will often provide his allies with insight in several specific areas of knowledge, and he will often be regarded as the 'brains' of an adventuring party.

Abilities

Intelligence is the most important ability to an academic. Most of his skills are based on that ability. It also provides him with additional skill points. An academic may also find other abilities important, based on his choice of profession and his selection of skills.

Game Rules

Hit Die

d4

Class Skills

The academic’s class skills (and the key ability for each skill) are:

Plus any 5 additional skills of choice appropriate for his profession. The Academic must choose at least one Profession skill.

Skill Points

  • First level: (10 + Int. modifier) x4.
  • Additional levels: 10 + Int. modifier.

Class Features

All of the following are class features of the academic.

Weapon and Armor Proficiency

An academic has the following weapon and armor proficiency feats:

Academic Lore

At first level, the academic must select a particular field of study. These fields of study are often academic, scientific, or geographic in scope (i.e. subfields of corresponding Knowledge skills). Examples of such specific fields of study include, but are not limited to, Academic Lore (Roman History), or Academic Lore (Atlantean Mythology), or Academic Lore (Chicago), etc. When dealing with his area of specialty, an academic may make a special Academic Lore check, with a bonus equal to his level + his Intelligence modifier to see if he recalls any relevant information (as supplied by the GM). An academic may select additional fields of study at second level and at every two levels thereafter.

Bonus Feats

An academic gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. These bonus feats are in addition to the feats that a character of any class gains every three levels.

Insight

The academic has training in using his intelligence to analyze, understand and manipulate the world around him. At 2nd level, and every third level after that, the academic gains an insight bonus equal to his Intelligence bonus to one of the following game mechanisms (each can only be selected once). This bonus comes in addition to any other bonuses, but does not stack with other insight bonuses.

  • Initiative
  • Defense
  • Ranged attacks
  • Melee attacks
  • Unarmed attacks
  • Fortitude saves
  • Reflex saves
  • Will saves
Table: The Academic:
Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Modifier
1 +0 +0 +0 +2 Academic Lore, Bonus Feat +0
2 +1 +0 +0 +3 Academic Lore, Insight +0
3 +1 +1 +1 +3   +1
4 +2 +1 +1 +4 Academic Lore +1
5 +2 +1 +1 +4 Bonus Feat, Insight +2
6 +3 +2 +2 +5 Academic Lore +2
7 +3 +2 +2 +5   +3
8 +4 +2 +2 +6 Academic Lore, Insight +3
9 +4 +3 +3 +6   +4
10 +5 +3 +3 +7 Academic Lore, Bonus Feat +4
11 +5 +3 +3 +7 Insight +5
12 +6/+1 +4 +4 +8 Academic Lore +5
13 +6/+1 +4 +4 +8   +6
14 +7/+2 +4 +4 +9 Academic Lore, Insight +6
15 +7/+2 +5 +5 +9 Bonus Feat +7
16 +8/+3 +5 +5 +10 Academic Lore +7
17 +8+3 +5 +5 +10 Insight +8
18 +9/+4 +6 +6 +11 Academic Lore +8
19 +9/+4 +6 +6 +11   +9
20 +10/+5 +6 +6 +12 Academic Lore, Bonus Feat, Insight +9
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