Techie

From Cf

Revision as of 13:40, 16 March 2007 by Admin (Talk | contribs)

The techie asdf

Contents

Role

asdf

Abilities

asdf

Game Rules

Hit Die

d6

Class Skills

The techie’s class skills (and the key ability for each skill) are:

Skill Points

  • First level: (10 + Int. modifier) x4.
  • Additional levels: 10 + Int. modifier.

Class Features

All of the following are class features of the techie.

Weapon and Armor Proficiency

A techie has the following weapon and armor proficiency feats:

asdf

A techie gains ? as a bonus feat.

Trapfinding

At 3rd level scouts can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a trap has a DC of at least 20, or higher if it is well hidden. Scouts can use the Disable device skill to disarm traps. A scout who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

Table: The Techie:
Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Modifier
1 +0 +0 +0 +2 Alertness, Stealthy +0
2 +1 +0 +0 +3 Sneak Attack +1d6, Track +0
3 +2 +1 +1 +3 Endurance, Run, Trapfinding +1
4 +3 +1 +1 +4 Trap Sense +1 +2
5 +3 +1 +1 +4 Evasion, Sneak Attack + 2d6 +2
6 +4 +2 +2 +5 Uncanny Dodge +3
7 +5 +2 +2 +5 Fast Movement, Trap Sense +2 +4
8 +6/+1 +2 +2 +6 Sneak Attack +3d6 +4
9 +6/+1 +3 +3 +6 Swift Track +5
10 +7/+2 +3 +3 +7 Trap Sense +3 +6
11 +8/+3 +3 +3 +7 Sneak Attack +4d6 +6
12 +9/+4 +4 +4 +8 Camouflage +7
13 +9/+4 +4 +4 +8 Trap Sense +4 +8
14 +10/+5 +4 +4 +9 Sneak attack +5d6 +8
15 +11/+6/+1 +5 +5 +9 Improved Uncanny Dodge +9
16 +12/+7/+2 +5 +5 +10 Trap Sense +5 +10
17 +12/+7/+2 +5 +5 +10 Sneak Attack +6d6 +10
18 +13/+8/+3 +6 +6 +11 Improved Evasion +11
19 +14/+9/+4 +6 +6 +11 Hide in Plain Sight, Trap Sense +6 +12
20 +15/+10/+5 +6 +6 +12 Sneak Attack +7d6 +12
Personal tools