Scout

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Revision as of 09:04, 2 March 2007 by Admin (Talk | contribs)

The scout holds a vital position in groups ranging from savage tribes to highly organized military units. His primary role is to locate his enemies and gather intelligence for his comrades. His keen senses and ability to track allows him to find his target and follow it. His stealth lets him near enough to retrieve information about it. His speed and stamina lets him move quickly through hostile areas and ahead of his comrades. And his combat skills lets him strike quickly and deadly should he need to fight on his own or to assist his friends. Moving ahead of his primary group to make sure an area is secure and free of traps.

Contents

Hit Die

d6

Class Skills

To be detailed...

Skill Points

  • First level: (6 + Int. modifier) x4.
  • Additional levels: 6 + Int. modifier.

Class Features

All of the following are class features of the scout.

Weapon and Armor Proficiency

A scout is proficient with ???.

The Scout:

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +0 +0 +2 +0 Alertness, Stealthy
2 +1 +0 +3 +0 Sneak Attack +1d6, Track
3 +2 +1 +3 +1 Endurance, Run, Trapfinding
4 +3 +1 +4 +1 Trap Sense +1, Woodland Stride
5 +3 +1 +4 +1 Evasion, Sneak Attack + 2d6
6 +4 +2 +5 +2 Trap sense +2, Uncanny Dodge
7 +5 +2 +5 +2 Fast Movement, Trap Sense +2
8 +6/+1 +2 +6 +2 Sneak Attack +3d6
9 +6/+1 +3 +6 +3 Swift Track
10 +7/+2 +3 +7 +3 Trap Sense +3
11 +8/+3 +3 +7 +3 Sneak Attack +4d6
12 +9/+4 +4 +8 +4 Camouflage
13 +9/+4 +4 +8 +4 Trap Sense +4
14 +10/+5 +4 +9 +4 Sneak attack +5d6
15 +11/+6/+1 +5 +9 +5 Improved Uncanny Dodge
16 +12/+7/+2 +5 +10 +5 Trap Sense +5
17 +12/+7/+2 +5 +10 +5 Sneak Attack +6d6
18 +13/+8/+3 +6 +11 +6 Improved Evasion
19 +14/+9/+4 +6 +11 +6 Hide in Plain Sight, Trap Sense +6
20 +15/+10/+5 +6 +12 +6 Sneak Attack +7d6
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