Knowledge
From Cf
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- | + | Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. | |
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+ | Below are listed typical fields of study. | ||
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+ | *Arcane Lore (the occult, magic and the supernatural, astrology, numerology) | ||
+ | *Architecture and Engineering (buildings, aqueducts, bridges, fortifications) | ||
+ | *Art (fine arts, art history, techniques, antiques, performance art such as music and dance) | ||
+ | *Behavioral Sciences (psychology, sociology, and criminology) | ||
+ | *Business (business procedures, investment strategies, corporate structures, bureaucratic procedures) | ||
+ | *Civics (law, legislation, litigation, legal rights and obligations, political and governmental institutions and processes) | ||
+ | *Current Events (recent happenings in the news, sports, politics, entertainment, and foreign affairs) | ||
+ | *Earth and Life Sciences (biology, botany, genetics, geology, paleontology) | ||
+ | *Geography (lands, terrain, climate, people) | ||
+ | *History (archeology, antiquities, rulers and personalities, wars, colonies, migrations, civiliazations) | ||
+ | *Local (legends, personalities, inhabitants, laws, customs, traditions) | ||
+ | *Medicine (neurology, psychiatry, pathology and all other medical and surgical specialties) | ||
+ | *Physical Sciences (astronomy, chemistry, mathematics, physics, engineering) | ||
+ | *Popular Culture (popular music, personalities, entertainment, urban legends) | ||
+ | *Streetwise (street and urban culture, local underworld personalities, events) | ||
+ | *Tactics (techniques and strategies for disposing and maneuvering forces in combat) | ||
+ | *Technology (current developments in cutting-edge devices, as well as the background necessary to identify various technological devices) | ||
+ | *Theology and Philosophy (mythic history, liberal arts, ethics, philosophical concepts, the study of religious faith, practice, and experience) | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 07:10, 16 August 2007
Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.
Below are listed typical fields of study.
- Arcane Lore (the occult, magic and the supernatural, astrology, numerology)
- Architecture and Engineering (buildings, aqueducts, bridges, fortifications)
- Art (fine arts, art history, techniques, antiques, performance art such as music and dance)
- Behavioral Sciences (psychology, sociology, and criminology)
- Business (business procedures, investment strategies, corporate structures, bureaucratic procedures)
- Civics (law, legislation, litigation, legal rights and obligations, political and governmental institutions and processes)
- Current Events (recent happenings in the news, sports, politics, entertainment, and foreign affairs)
- Earth and Life Sciences (biology, botany, genetics, geology, paleontology)
- Geography (lands, terrain, climate, people)
- History (archeology, antiquities, rulers and personalities, wars, colonies, migrations, civiliazations)
- Local (legends, personalities, inhabitants, laws, customs, traditions)
- Medicine (neurology, psychiatry, pathology and all other medical and surgical specialties)
- Physical Sciences (astronomy, chemistry, mathematics, physics, engineering)
- Popular Culture (popular music, personalities, entertainment, urban legends)
- Streetwise (street and urban culture, local underworld personalities, events)
- Tactics (techniques and strategies for disposing and maneuvering forces in combat)
- Technology (current developments in cutting-edge devices, as well as the background necessary to identify various technological devices)
- Theology and Philosophy (mythic history, liberal arts, ethics, philosophical concepts, the study of religious faith, practice, and experience)