Blade

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Revision as of 11:48, 15 March 2007

The blade is an expert combatant with archaic weapons such as as swords, axes or polearms. He can be

Contents

Role

In many ways the blade is both a relic of ancient days

Abilities

Strength and Constitution are the blade's most important abilities. Strength is an important factor in all melee combat, providing bonuses to both her attack and damage rolls. Furthermore, being up-close to combat and often sustaining large amounts of injury, the blade is in need of a high Constitution score to increase her hit points. Blades who use light armor and focus on speed and agility instead of heavy protection, are in need of a high Dexterity score as well. Dexterity also provides her with hand-to-eye coordination for ranged combat, as well as a better initiative.

Game Rules

Hit Die

d10

Class Skills

The blade’s class skills (and the key ability for each skill) are:

Skill Points

  • First level: (2 + Int. modifier) x4.
  • Additional levels: 2 + Int. modifier.

Class Features

All of the following are class features of the blade.

Weapon and Armor Proficiency

A blade has the following weapon and armor proficiency feats:

Action Boost

This ability, gained at 9th level, allows a solider to spend 2 action points on a single action in a round. A soldier can spend 1 action point, see the result of the roll, and then decide to spend a second point, as long as he does so before the Gamemaster reveals the result of the action.

Adrenaline Rush

At 11th level, a soldier can temporarily increase one of his physical ability scores (Strength, Dexterity, or Constitution). The soldier spends 1 action point and gets to increase the selected ability score by 4 points. The increase lasts for a number of rounds equal to his or her class level. At the end of the duration, the soldier is fatigued for 1d4+1 rounds.

Improved Adrenaline Rush

At 17th level, a soldier can temporarily increase two physical ability scores.

Table: The Blade:
Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Modifier
1 +1 +2 +2 +0 Bonus Feat +1
2 +2 +3 +3 +0 Bonus Feat +2
3 +3 +3 +3 +1 +3
4 +4 +4 +4 +1 Bonus Feat +4
5 +5 +4 +4 +1 +5
6 +6/+1 +5 +5 +2 Bonus Feat +6
7 +7/+2 +5 +5 +2 +7
8 +8/+3 +6 +6 +2 Bonus Feat +8
9 +9/+4 +6 +6 +3 Action Boost +9
10 +10/+5 +7 +7 +3 Bonus Feat +10
11 +11/+6/+1 +7 +7 +3 Adrenaline Rush +11
12 +12/+7/+2 +8 +8 +4 Bonus Feat +12
13 +13/+8/+3 +8 +8 +4 +13
14 +14/+9/+4 +9 +9 +4 Bonus Feat +14
15 +15/+10/+5 +9 +9 +5 +15
16 +16/+11/+6/+1 +10 +10 +5 Bonus Feat +16
17 +17/+12/+7/+2 +10 +10 +5 Improved Adrenaline Rush +17
18 +18/+13/+8/+3 +11 +11 +6 Bonus Feat +18
19 +19/+14/+9/+4 +11 +11 +6 +19
20 +20/+15/+10/+5 +12 +12 +6 Bonus Feat +20
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