Knowledge

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*If you have 5 or more ranks in Knowledge (behavorial sciences), you get a +2 bonus on [[Intimidate]] checks.
*If you have 5 or more ranks in Knowledge (behavorial sciences), you get a +2 bonus on [[Intimidate]] checks.
*If you have 5 or more ranks in Knowledge (civics), you get a +2 bonus on [[Diplomacy]] checks.
*If you have 5 or more ranks in Knowledge (civics), you get a +2 bonus on [[Diplomacy]] checks.
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*If you have 5 or more ranks in Knowledge (earth and life sciences), you get a +2 bonus on [[Survival]] checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).  
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*If you have 5 or more ranks in Knowledge (earth and life sciences), you get a +2 bonus on [[Survival]] checks made in aboveground natural environments.  
*If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on [[Survival]] checks made to keep from getting lost or to avoid natural hazards.
*If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on [[Survival]] checks made to keep from getting lost or to avoid natural hazards.
*If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on [[Gather Information]] checks.
*If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on [[Gather Information]] checks.

Current revision as of 07:33, 16 August 2007

Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.

Contents

Fields

  • Arcane Lore (the occult, magic and the supernatural, astrology, numerology)
  • Architecture and Engineering (buildings, aqueducts, bridges, fortifications)
  • Art (fine arts, art history, techniques, antiques, performance art such as music and dance)
  • Behavioral Sciences (psychology, sociology, and criminology)
  • Business (business procedures, investment strategies, corporate structures, bureaucratic procedures)
  • Civics (law, legislation, litigation, legal rights and obligations, political and governmental institutions and processes)
  • Current Events (recent happenings in the news, sports, politics, entertainment, and foreign affairs)
  • Earth and Life Sciences (biology, botany, genetics, geology, paleontology)
  • Geography (lands, terrain, climate, people)
  • History (archeology, antiquities, rulers and personalities, wars, colonies, migrations, civiliazations)
  • Local (legends, personalities, inhabitants, laws, customs, traditions)
  • Medicine (neurology, psychiatry, pathology and all other medical and surgical specialties)
  • Physical Sciences (astronomy, chemistry, mathematics, physics)
  • Streetwise (street and urban culture, local underworld personalities, events)
  • Tactics (techniques and strategies for disposing and maneuvering forces in combat)
  • Technology (current developments in cutting-edge devices, as well as the background necessary to identify various technological devices)
  • Theology and Philosophy (mythic history, liberal arts, ethics, philosophical concepts, the study of religious faith, practice, and experience)

Check

Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

Action

Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.

Try Again

No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.

Synergy

  • If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
  • If you have 5 or more ranks in Knowledge (art), you get a +2 bonus on Perform checks.
  • If you have 5 or more ranks in Knowledge (behavorial sciences), you get a +2 bonus on Intimidate checks.
  • If you have 5 or more ranks in Knowledge (civics), you get a +2 bonus on Diplomacy checks.
  • If you have 5 or more ranks in Knowledge (earth and life sciences), you get a +2 bonus on Survival checks made in aboveground natural environments.
  • If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
  • If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
  • If you have 5 or more ranks in Knowledge (medicine), you get a +2 bonus on Treat Injury checks.
  • If you have 5 or more ranks in Knowledge (streetwise), you get a +2 bonus on Gather Information checks.
  • If you have 5 or more ranks in Knowledge (technology), you get a +2 bonus on Computer Use checks.

Untrained

An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower).

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