Academic

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=== Class Skills ===
=== Class Skills ===
The academic’s class skills (and the key ability for each skill) are:
The academic’s class skills (and the key ability for each skill) are:
-
*[[Appraise]] (Int)
 
*[[Computer Use]] (Int)
*[[Computer Use]] (Int)
*[[Concentration]] (Con)
*[[Concentration]] (Con)
-
*[[Craft]] (Wis)
 
-
*[[Decipher Script]] (Int)
 
-
*[[Diplomacy]] (Cha)
 
-
*[[Disable Device]] (Int)
 
-
*[[Forgery]] (Int)
 
-
*[[Gather Information]] (Cha)
 
-
*[[Investigate]] (Int)
 
-
*[[Knowledge (all)]] (Int)
 
-
*[[Navigate]] (?)
 
*[[Profession]] (Wis)
*[[Profession]] (Wis)
-
*[[Psicraft]] (Int)
 
*[[Read and Write Language]] (Int)
*[[Read and Write Language]] (Int)
*[[Research]] (Int)
*[[Research]] (Int)
-
*[[Search]] (Int)
+
Plus any 20 additional skills of choice.
-
*[[Sense Motive]] (Wis)
+
-
*[[Speak Language]] (Int)
+
-
*[[Treat Injury]] (Wis)
+
=== Skill Points ===
=== Skill Points ===

Revision as of 19:23, 29 May 2007

The academic is a highly educated educated professional in the fields of science, medicine, business, liberal arts, philosophy or theology. He can be a qualified surgeon, a diplomat, an archeologist, a crime technician, an ordained priest, a lawyer or a businessman.

Contents

Role

An academic's focus and his choice of skills will help indicate what range of many roles he may fill. Nonetheless, the academic will often provide his allies with insight in several specific areas of knowledge, and he will often be regarded as the 'brains' of an adventuring party.

Abilities

Intelligence is the most important ability to an academic. Most of his skills are based on that ability. It also provides him with additional skill points. An academic may also find other abilities important, based on his choice of profession and selection of skills.

Game Rules

Hit Die

d4

Class Skills

The academic’s class skills (and the key ability for each skill) are:

Plus any 20 additional skills of choice.

Skill Points

  • First level: (8 + Int. modifier) x4.
  • Additional levels: 8 + Int. modifier.

Class Features

All of the following are class features of the academic.

Weapon and Armor Proficiency

An academic has the following weapon and armor proficiency feats:

Bonus Feats

An academic gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. These bonus feats are in addition to the feats that a character of any class gains every three levels.

Table: The Academic:
Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Modifier
1 +0 +0 +0 +2 Bonus Feat +0
2 +1 +0 +0 +3   +0
3 +1 +1 +1 +3   +1
4 +2 +1 +1 +4   +1
5 +2 +1 +1 +4 Bonus Feat +2
6 +3 +2 +2 +5   +2
7 +3 +2 +2 +5   +3
8 +4 +2 +2 +6   +3
9 +4 +3 +3 +6   +4
10 +5 +3 +3 +7 Bonus Feat +4
11 +5 +3 +3 +7   +5
12 +6/+1 +4 +4 +8   +5
13 +6/+1 +4 +4 +8   +6
14 +7/+2 +4 +4 +9   +6
15 +7/+2 +5 +5 +9 Bonus Feat +7
16 +8/+3 +5 +5 +10   +7
17 +8+3 +5 +5 +10   +8
18 +9/+4 +6 +6 +11   +8
19 +9/+4 +6 +6 +11   +9
20 +10/+5 +6 +6 +12 Bonus Feat +9
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