Scout
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- | + | The '''scout''' holds a vital position in groups ranging from savage tribes to highly organized military units. His primary role is to locate his enemies and gather intelligence for his comrades. His keen senses and ability to track allows him to find his target and follow it. His stealth lets him near enough to retrieve information about it. And his combat skills lets him strike quickly and deadly should he need to fight. | |
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=== Hit die === | === Hit die === |
Revision as of 08:18, 2 March 2007
The scout holds a vital position in groups ranging from savage tribes to highly organized military units. His primary role is to locate his enemies and gather intelligence for his comrades. His keen senses and ability to track allows him to find his target and follow it. His stealth lets him near enough to retrieve information about it. And his combat skills lets him strike quickly and deadly should he need to fight.
Contents |
Hit die
d8
Class skills
To be detailed...
Skill points
- First level: (6 + intelligence modifier) x4.
- Additional levels: 6 + intelligence modifier.
Class features
All of the following are class features of the scout.
Weapon and armor proficiency
A ranger is proficient with ???.
Level Base attack bonus Fort save Ref save Will save Special 1 +1 +0 +2 +0 Bonus feat: Alertness 2 +2 +0 +3 +0 Bonus feat: Stealthy 3 +3 +1 +3 +1 Track 4 +4 +1 +4 +1 Sneak attack +1d6 5 +5 +1 +4 +1 Bonus feat: Endurance 6 +6/+1 +2 +5 +2 Bonus feat: Run 7 +7/+2 +2 +5 +2 Fast movement 8 +8/+3 +2 +6 +2 Sneak attack +2d6 9 +9/+4 +3 +6 +3 Swift track 10 +10/+5 +3 +7 +3 Camouflage 11 +11/+6/+1 +3 +7 +3 Evasion 12 +12/+7/+2 +4 +8 +4 Sneak attack +3d6 13 +13/+8/+3 +4 +8 +4 Trapfinding 14 +14/+9/+4 +4 +9 +4 15 +15/+10/+5 +5 +9 +5 16 +16/+11/+6/+1 +5 +10 +5 Sneak attack +3d6 17 +17/+12/+7/+2 +5 +10 +5 18 +18/+13/+8/+3 +6 +11 +6 19 +19/+14/+9/+4 +6 +11 +6 Improved evasion 20 +20/+15/+10/+5 +6 +12 +6 Sneak attack +4d6