Wark

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'''Warks''' are one of the [[:Category:Player races|player races]] available for play in the [[Codex Futurum]] roleplaying world. They are also known as ''parahumans''.
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== Evolution ==
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== Description ==
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== Society ==
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== Culture ==
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== Relations with other races ==
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== Racial features ==
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*Ability scores: +2 strength, +2 constitution, -4 intelligence, -4 charisma. A wark's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
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*Medium: As medium creatures, warks have no special bonuses or penalties due to their size.
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*Speed: Wark base land speed is 40 feet.
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*Low-Light Vision: A wark can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
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*[[Skills|Skill]] bonuses: +2 racial bonus on [[Climb]], [[Hide]], [[Jump]], [[Spot]] and [[Survival]] checks.
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Saving throws: +2 racial bonus on saving throws against poison and disease.
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*Special Qualities: [[Scent]].
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*Natural armor: +2 natural armor bonus.
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*Automatic [[languages]]: [[something]]. Bonus languages: Any (non-secret).
[[Category:Biology]]
[[Category:Biology]]
[[Category:Player races]]
[[Category:Player races]]
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[[Category:Psionic races]]

Revision as of 13:26, 28 February 2007

Warks are one of the player races available for play in the Codex Futurum roleplaying world. They are also known as parahumans.

Contents

Evolution

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Description

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Society

asdf

Culture

asdf

Relations with other races

asdf

Racial features

  • Ability scores: +2 strength, +2 constitution, -4 intelligence, -4 charisma. A wark's starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
  • Medium: As medium creatures, warks have no special bonuses or penalties due to their size.
  • Speed: Wark base land speed is 40 feet.
  • Low-Light Vision: A wark can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Skill bonuses: +2 racial bonus on Climb, Hide, Jump, Spot and Survival checks.

Saving throws: +2 racial bonus on saving throws against poison and disease.

  • Special Qualities: Scent.
  • Natural armor: +2 natural armor bonus.
  • Automatic languages: something. Bonus languages: Any (non-secret).
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