SemiRPG/Variants/Terra

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(Made it more specific as to what happens to a seer when they are twisted by a human. (Specifically says which varient of the fool they become))
m (Changed 'the' to 'a' at the end of the first sentence of last paragraph.)
 
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The Lycan people are natural seers and as such EVERY Lycan starts the game as a seer.
The Lycan people are natural seers and as such EVERY Lycan starts the game as a seer.
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Counter to this is the fact that the Humans can take their action at night not to kill but instead to twist the vision of the Lycan. Making everything they see from then on dictated by the humans themselves in the possessed variant of the Fool.
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Counter to this is the fact that the Humans can take their action at night not to kill but instead to twist the vision of a Lycan. Making everything they see from then on dictated by the humans themselves in the possessed variant of the Fool.

Current revision as of 18:55, 12 August 2006

"Your manipulations make you a formidable enemy but Terra will resist you with all our might. You win this village. But the battle for Terra is not over... and you have not heard the last of us" - the Ghost of an Elder of Terra

Terra is a SemiRPG Setting introduced by Falerin on August 09 2006. Terra involves an inversion of the normal roles.

Luna is the mother of the people of the Lycan world and has always been. She is the source of their power and of their knoweldge.... The Lycan's live on Terra a world much like our own. Though their own powers and the magic means the science and advanced technology never evolved. Why use difficult rules when you can shift forms with the moon. When sorcery can work. When you can see friend or foe in your dreams during the day.

Because of the relationship between Terra and Luna the Lycan people are a nocturnal species. And day and night are inverted compared to our own world. Such is only natural.

The Lycans lived in relative peacefulness for centuries. They are creatures of power grace and wisdom. In tune with nature. All of this came to change with the opening of the World Gate......

When the world gate opened and the scientists emerged from Earth. That other Terra on the otherside of the gate...... Earthlings looked like Lycans.... they had the same Ape ancestry... but they were not the same... they lacked the link to Luna.... and they lacked the blood of the wolf.....

The Humans came with their technology... and their war... They came with their fixed form and they began to experiment and poke. They abducted Lycan children... and found ways to strip them of their link to Luna. They infiltrated villages taking the place of elders and began to manipulate the world.....

The Legacy of the Humans coming through the World Gate is one of Fear. Terra is a world inverted from our own.. Where Night is Day and Day is Night.. Where Magic is normal and science is terrifing and wicked..... A world where the Villager is the Lycan...... and the Human is the Enemy

In Terra Lynching occurs at night and killing/experimentation occur during the day.

The Lycan people are natural seers and as such EVERY Lycan starts the game as a seer.

Counter to this is the fact that the Humans can take their action at night not to kill but instead to twist the vision of a Lycan. Making everything they see from then on dictated by the humans themselves in the possessed variant of the Fool.

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