Staff
From Brokenlightbulb
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- | Broken Lightbulb Studio is generally 'new', so thus there's not many people actually in the group. However, Most positions are available, so if you have any | + | Broken Lightbulb Studio is generally 'new', so thus there's not many people actually in the group. However, Most positions are available, so if you have any experience that may come in handy to us, we'd love to hear from you! |
- | + | Our current staff: | |
=BitFox= | =BitFox= | ||
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{| border="1" | {| border="1" | ||
|- | |- | ||
- | | | + | |<center><b>Role</b></center> |
- | | | + | |<center><b>Position</b></center> |
|- | |- | ||
|Project Leader | |Project Leader | ||
Line 14: | Line 14: | ||
|- | |- | ||
|Level designer | |Level designer | ||
+ | |In-training | ||
+ | |- | ||
+ | |Model/mesh creator | ||
|In-training | |In-training | ||
|- | |- | ||
|Weapon, Character, Story, and artwork conceptualizer | |Weapon, Character, Story, and artwork conceptualizer | ||
|Lead Position | |Lead Position | ||
+ | |- | ||
+ | |Sitting | ||
+ | |Upright | ||
|- | |- | ||
|} | |} | ||
Line 23: | Line 29: | ||
=MK= | =MK= | ||
- | + | {| border="1" | |
- | + | |- | |
- | + | |<center><b>Role</b></center> | |
- | + | |<center><b>Position</b></center> | |
- | + | |- | |
+ | |Programmer | ||
+ | |In-training | ||
+ | |- | ||
+ | |Level designer | ||
+ | |In-training | ||
+ | |- | ||
+ | |Weapon, Character, Story, and artwork conceptualizer | ||
+ | |Second in command | ||
+ | |- | ||
+ | |} |
Current revision as of 07:34, 9 June 2008
Broken Lightbulb Studio is generally 'new', so thus there's not many people actually in the group. However, Most positions are available, so if you have any experience that may come in handy to us, we'd love to hear from you!
Our current staff:
BitFox
Project Leader | Lead Position |
Level designer | In-training |
Model/mesh creator | In-training |
Weapon, Character, Story, and artwork conceptualizer | Lead Position |
Sitting | Upright |
MK
Programmer | In-training |
Level designer | In-training |
Weapon, Character, Story, and artwork conceptualizer | Second in command |