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- | + | Dark is a small planet, which was colonized during a brief period by the British Empire and a collection of other nations using new Aetherportal technology. Due to the mystical nature of Dark, the portal systems eventually shut down, cutting Dark off from Earth, leaving it to develop independently. | |
- | + | (Work in progress) | |
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=History= | =History= | ||
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==The Portal== | ==The Portal== | ||
- | With the development of the Portal, the Empires began to take for colonies not only the lands of Earth, but the open spaces of planets uninhabited since the beginning of time. The small planetoid known only as “Dark” was one of these places. Dark always had a tenuous pact with reality – it was a place of mist and fantasy, of fleeting glimpses in the forests and monstrous ideas beneath the waves. Even when the first settlers came and built the | + | With the development of the Portal, the Empires began to take for colonies not only the lands of Earth, but the open spaces of planets uninhabited since the beginning of time. The small planetoid known only as “Dark” was one of these places. Dark always had a tenuous pact with reality – it was a place of mist and fantasy, of fleeting glimpses in the forests and monstrous ideas beneath the waves. Even when the first settlers came and built the might Steam-Cities, the in-between places are still filled with things that should not be. |
When the first human inhabitants arrived on Dark is a matter of debate. The Colonies are considered to be the first lands settled, but exploration reveals that certain groups may have arrived even earlier. The Marklanders, to the North and West, have a history that has been shown to go long past since the Portal was activated. What is even stranger, the Peoples of Lagua are mentioned in these histories to have been on Dark already! Both groups have shown remarkable similarities to certain Earth races. How people managed to slip through the void before Portal Technology is a mystery to even the most intelligent scientists. | When the first human inhabitants arrived on Dark is a matter of debate. The Colonies are considered to be the first lands settled, but exploration reveals that certain groups may have arrived even earlier. The Marklanders, to the North and West, have a history that has been shown to go long past since the Portal was activated. What is even stranger, the Peoples of Lagua are mentioned in these histories to have been on Dark already! Both groups have shown remarkable similarities to certain Earth races. How people managed to slip through the void before Portal Technology is a mystery to even the most intelligent scientists. | ||
- | Nevertheless, common history begins when the first Britons, as they were known, arrived via a star-traveling orb and constructed the portal. The first, largest and grandest city they built near the portal was named | + | Nevertheless, common history begins when the first Britons, as they were known, arrived via a star-traveling orb and constructed the portal. The first, largest and grandest city they built near the portal was named Portal Whitesmith. They brought immigrants in from various areas and settled cities around the nearby lake-filled, forested country and expanded to the east, soon claiming most of the southern half of the small planet of Dark. This large piece of land became known simply as the Colonies. |
==The War of the Colonies and the Confederation== | ==The War of the Colonies and the Confederation== | ||
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The Confederation grew, though not to the size of the Colonies. To the North-East of the Confederation, (North-West of the Colonies) laid the Frontier – the least inhabited and most wild section of Dark. The Confederation eventually sent pioneers to test this most misted and mysterious area, but came into conflict with another power which lay North-East of the Frontier – the Kogai Empire. | The Confederation grew, though not to the size of the Colonies. To the North-East of the Confederation, (North-West of the Colonies) laid the Frontier – the least inhabited and most wild section of Dark. The Confederation eventually sent pioneers to test this most misted and mysterious area, but came into conflict with another power which lay North-East of the Frontier – the Kogai Empire. | ||
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This Empire was formed originally by citizens of the nation of the Rising Sun, who had managed to negotiate with the Colonies to gain access to the new and strange world of Dark. Not fully trusting what they saw as foreigners, they travelled north, over the highlands north of the colonies and settling in the lowland, swampy area beyond. Taking a capital on an Island in the middle of the lake, they created a feudal society, which lacked much of the technology of the other nations, but lacked for nothing in courage and honour. Their backwards ways would eventually doom them, however, when they began to come into conflicts over land in the Frontier. The Men of the Confederation are renowned for their learning in the ways of the gun. They mowed down the Kogai at every battle, the brave Sun Warriors’ armour and blades accomplishing little. Finally, the Kogai managed to choose a fight they believed they could win. Trapping the majority of the Confederation forces on a hill, they attacked on mass. By the end of the day, the Confederation force was broken – but nearly all of the Kogai had been slain. The Confederation ended up with control of the Frontier, but after the battle never put much effort into developing it – to this day it is still the deepest wilderness. | This Empire was formed originally by citizens of the nation of the Rising Sun, who had managed to negotiate with the Colonies to gain access to the new and strange world of Dark. Not fully trusting what they saw as foreigners, they travelled north, over the highlands north of the colonies and settling in the lowland, swampy area beyond. Taking a capital on an Island in the middle of the lake, they created a feudal society, which lacked much of the technology of the other nations, but lacked for nothing in courage and honour. Their backwards ways would eventually doom them, however, when they began to come into conflicts over land in the Frontier. The Men of the Confederation are renowned for their learning in the ways of the gun. They mowed down the Kogai at every battle, the brave Sun Warriors’ armour and blades accomplishing little. Finally, the Kogai managed to choose a fight they believed they could win. Trapping the majority of the Confederation forces on a hill, they attacked on mass. By the end of the day, the Confederation force was broken – but nearly all of the Kogai had been slain. The Confederation ended up with control of the Frontier, but after the battle never put much effort into developing it – to this day it is still the deepest wilderness. | ||
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A large group of foreigners within the Colonies began to place their trust in a man known only as the Scientist-King. These people lived peacefully in the Colonies under the care of this father figure, until the Revolution and the war between the Confederation and the Colonies. For it was the Scientist-King that helped developed the “super weapons” that gave the war its brutal and abrupt ending. After this event, the Scientist-King and the races associated with him were shunned. To prevent another revolution, the Governors of the Colonies “allowed” these peoples their own land – The land north of the river that makes up the northern borders of the colonies, south of the swampland of Kogai, east of the High Mountains and west of the Ocean. The “exiles” were actually in favour of this move – it gave them a place to live outside the borders of the Colonies, where they would be free to govern themselves. The territory they received was roughly rectangular, the west being high and mountainous, with the east filled with darker low forests, ending at the sea. | A large group of foreigners within the Colonies began to place their trust in a man known only as the Scientist-King. These people lived peacefully in the Colonies under the care of this father figure, until the Revolution and the war between the Confederation and the Colonies. For it was the Scientist-King that helped developed the “super weapons” that gave the war its brutal and abrupt ending. After this event, the Scientist-King and the races associated with him were shunned. To prevent another revolution, the Governors of the Colonies “allowed” these peoples their own land – The land north of the river that makes up the northern borders of the colonies, south of the swampland of Kogai, east of the High Mountains and west of the Ocean. The “exiles” were actually in favour of this move – it gave them a place to live outside the borders of the Colonies, where they would be free to govern themselves. The territory they received was roughly rectangular, the west being high and mountainous, with the east filled with darker low forests, ending at the sea. | ||
- | The peaceful nation had a small age of prosperity, marked by many new scientific developments, all under the watchful eye of the Scientist-King. However, he began to grow old, as men do and had no children to speak of. He declared that the next symbolic head to replace him would be the one that could create the greatest achievement of science and present it to him. Two scientists and their workers began working on two projects. The Scientist-King died before their works could be completed. One team created a small, growing organism in a jar – they had mastered life. The other created an automaton that was capable of movement and basic logic – they had created reason. Neither side, divided in some ways by a difference of race, could decide which the greater achievement was. Thus the schism happened, and a bitter feud was started. The high mountainous | + | The peaceful nation had a small age of prosperity, marked by many new scientific developments, all under the watchful eye of the Scientist-King. However, he began to grow old, as men do and had no children to speak of. He declared that the next symbolic head to replace him would be the one that could create the greatest achievement of science and present it to him. Two scientists and their workers began working on two projects. The Scientist-King died before their works could be completed. One team created a small, growing organism in a jar – they had mastered life. The other created an automaton that was capable of movement and basic logic – they had created reason. Neither side, divided in some ways by a difference of race, could decide which the greater achievement was. Thus the schism happened, and a bitter feud was started. The high mountainous east of the territory became the nation of Smiljan-Lika. Its people mastered the use of electricity more than any other nation and were proud of their calculating logic. The people of the lower forests formed the Eckhart Barony. They became known for their strange experiments, fueled by researches into the nature of anatomy and biology, a nation of alchemists and geneticists. Some whisper that the elite of this Barony modify their bodies to become more powerful – they are whispered about, named Vampyrs. Another rumour says that they can create life from death – the walking dead. These two nations are even today locked in constant border skirmishes among their hilly border, making attempts at superiority. |
==Today== | ==Today== | ||
- | These brief stories of these nations make up the larger part of the history of Dark. Recent history is counted as the times after the Portal ceased to function. Their struggles define the planet – But they all know unity may be necessary if something darker emerges out of the hollows of the woods, or the deep caves at the Ocean’s bottom | + | These brief stories of these nations make up the larger part of the history of Dark. Recent history is counted as the times after the Portal ceased to function. Their struggles define the planet – But they all know unity may be necessary if something darker emerges out of the hollows of the woods, or the deep caves at the Ocean’s bottom. |
- | The current culture and technology is similar to that of an advanced Victorian age | + | The current culture and technology is similar to that of an advanced Victorian age. |
=Natural Geography= | =Natural Geography= | ||
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As a planet, Dark is much smaller than most. However, its gravity is about consistent with that of Earths. The phenomenon has not been fully explored, but is often linked to the fact that Dark rotates much quicker on its axis. | As a planet, Dark is much smaller than most. However, its gravity is about consistent with that of Earths. The phenomenon has not been fully explored, but is often linked to the fact that Dark rotates much quicker on its axis. | ||
- | This faster spinning does create shorter days and nights, but this is not very noticeable as there is no true “day” to speak of on Dark. When the main moon, known as “The | + | This faster spinning does create shorter days and nights, but this is not very noticeable as there is no true “day” to speak of on Dark. When the main moon, known as “The Moon” is in the sky, it is considered to be waking hours. This moon is similar to ours, but larger and more reflective. At “night” this large moon disappears from the sky, replaced by smaller, less luminous ones, which are not always present. The stars show all the time, but clearer during the “night”. The sun never makes an appearance, due to a quirk of rotation and atmosphere – it is close enough to heat Dark, however. |
The makeup of Dark’s fauna is similar across the planet. Almost the entire part of the planet not covered by the Ocean is forested. These forests only change slightly on latitude. They are comprised of darker coloured pine trees, often shrouded in mists in the mornings or evenings. Comparisons on Earth could be drawn to the deep wooded areas of Scandinavia and Eastern Europe, or the rainforests of the Pacific Northwest. The only areas not fully covered are the south and north poles. (These are not much noticeably colder than the other areas – Dark has a similar climate across it – temperate and moist, with warmer summers and often snowy winters, more so in northern and southern areas). The North Pole area has sparser vegetation and usually sees the most snow. There are craggy cliffs and outcrops across it – generally it is empty and is not visited often. The South Pole is slightly warmer, but less moist. It could be called Dark’s only desert. Neither the Confederation nor the Colonies build cities there. It is marked by strange rock formations and an eerie stillness. Most disturbingly, there have been reports of strange, Cyclopean cities. Although they have no activity, these places are usually considered to be ill fated and are avoided. The Ocean covers roughly half of the northern part of Dark. | The makeup of Dark’s fauna is similar across the planet. Almost the entire part of the planet not covered by the Ocean is forested. These forests only change slightly on latitude. They are comprised of darker coloured pine trees, often shrouded in mists in the mornings or evenings. Comparisons on Earth could be drawn to the deep wooded areas of Scandinavia and Eastern Europe, or the rainforests of the Pacific Northwest. The only areas not fully covered are the south and north poles. (These are not much noticeably colder than the other areas – Dark has a similar climate across it – temperate and moist, with warmer summers and often snowy winters, more so in northern and southern areas). The North Pole area has sparser vegetation and usually sees the most snow. There are craggy cliffs and outcrops across it – generally it is empty and is not visited often. The South Pole is slightly warmer, but less moist. It could be called Dark’s only desert. Neither the Confederation nor the Colonies build cities there. It is marked by strange rock formations and an eerie stillness. Most disturbingly, there have been reports of strange, Cyclopean cities. Although they have no activity, these places are usually considered to be ill fated and are avoided. The Ocean covers roughly half of the northern part of Dark. | ||
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==Other Worlds== | ==Other Worlds== | ||
- | Dark is, by itself quite small - thus the nations rarely have colonies. As space-travel is researched, this may change in the near future, as sceintists believe they have discovered "empty" worlds nearby. As well, there are, surprisingly, areas still left unexplored in dark - certain islands, areas of the upper atmosphere, the nearby moons, the poles and the areas below the surface of the earth | + | Dark is, by itself quite small - thus the nations rarely have colonies. As space-travel is researched, this may change in the near future, as sceintists believe they have discovered "empty" worlds nearby. As well, there are, surprisingly, areas still left unexplored in dark - certain islands, areas of the upper atmosphere, the nearby moons, the poles and the areas below the surface of the earth. |
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=Nations= | =Nations= | ||
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Militarily, the Confederation makes up its armies with its tough citizens. Being less developed overall than The Colonies, even young citizens in the Confederacy must learn how to shoot to protect them self. The study of the Gun is one of the principal parts of Confederation culture. Their ground forces are comprised of groups of superior | Militarily, the Confederation makes up its armies with its tough citizens. Being less developed overall than The Colonies, even young citizens in the Confederacy must learn how to shoot to protect them self. The study of the Gun is one of the principal parts of Confederation culture. Their ground forces are comprised of groups of superior | ||
- | marksmen, who operate best at a range. Using rifles, pistols and the new Crank Guns, the Confederation stratagem is to unload as much lead into the opponent before they can begin to charge. A new, deadly invention is the War-Coach. Modified from the trains that the Confederacy uses to connect its cities, the steel behemoth provides cover for troops in combat, while laying down its own hail of fire. The Confederation does employ an air-force, but their balloons and blimps are much slower than the sleek airships and zeppelins of the Colonies. Their main purpose in to provide an elevated firing platform | + | marksmen, who operate best at a range. Using rifles, pistols and the new Crank Guns, the Confederation stratagem is to unload as much lead into the opponent before they can begin to charge. A new, deadly invention is the War-Coach. Modified from the trains that the Confederacy uses to connect its cities, the steel behemoth provides cover for troops in combat, while laying down its own hail of fire. The Confederation does employ an air-force, but their balloons and blimps are much slower than the sleek airships and zeppelins of the Colonies. Their main purpose in to provide an elevated firing platform. |
''Inspirations – 19th century America, the Weird and Wild West, Gunslingers and Cowboys.'' | ''Inspirations – 19th century America, the Weird and Wild West, Gunslingers and Cowboys.'' | ||
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[[Aurington]] | [[Aurington]] | ||
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[[Favon]] | [[Favon]] | ||
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==The Kogai Empire== | ==The Kogai Empire== | ||
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The capital of Smiljan-Lika is the metropolis of Strujagrad. The leader of the nation is the Chief Partisan, who leads whichever of the many parties are in power at that time. | The capital of Smiljan-Lika is the metropolis of Strujagrad. The leader of the nation is the Chief Partisan, who leads whichever of the many parties are in power at that time. | ||
- | The military of Smiljan-Lika reflects the technology being developed within the nation. The basic troops are Partisans, the working class. These are the men who work for the higher class of scientists. They fight with basic rifles from a distance. While stout and hardy, they are not the most professional of soldiers. The true face of the military is the Grom Brigades. These are the trained soldiers that wield the deadly arc-weapons. These “guns” can create an electrical stream, which can be sprayed over an area, destroying all in its path. While this weapon is impressive, it is hindered by limited range. The most prized part of the military are the scientists’ own creations – the fearsome “automatons”. Men of metal, standing taller than any real person, the steel warriors have simply logic functions built in to them, enough to lead them to the enemy, where | + | The military of Smiljan-Lika reflects the technology being developed within the nation. The basic troops are Partisans, the working class. These are the men who work for the higher class of scientists. They fight with basic rifles from a distance. While stout and hardy, they are not the most professional of soldiers. The true face of the military is the Grom Brigades. These are the trained soldiers that wield the deadly arc-weapons. These “guns” can create an electrical stream, which can be sprayed over an area, destroying all in its path. While this weapon is impressive, it is hindered by limited range. The most prized part of the military are the scientists’ own creations – the fearsome “automatons”. Men of metal, standing taller than any real person, the steel warriors have simply logic functions built in to them, enough to lead them to the enemy, where the crush the foe with their mighty fists. There are many varieties of automaton, each filling a special role in the armed forces. |
- | ''Inspirations – Eastern/South Eastern Europe (e.g. Poland, Hungary, Croatia, Serbia), Robots, Mad Scientists, Nikolas Tesla | + | ''Inspirations – Eastern/South Eastern Europe (e.g. Poland, Hungary, Croatia, Serbia), Robots, Mad Scientists, Nikolas Tesla'' |
==The Eckhart Barony== | ==The Eckhart Barony== | ||
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The black forests of the Barony are home to proud and powerful aristocrats and the strange, unhallowed creatures that their alchemists have created. The Barony lies to the east of their rival nation, Smiljan-Lika. To their north is the Kogai Empire, separated by the Kogai Wall. To the south, across the Ciren river lies the Colonies. To the east is the Ocean, the island of Coever lying to the south-east. | The black forests of the Barony are home to proud and powerful aristocrats and the strange, unhallowed creatures that their alchemists have created. The Barony lies to the east of their rival nation, Smiljan-Lika. To their north is the Kogai Empire, separated by the Kogai Wall. To the south, across the Ciren river lies the Colonies. To the east is the Ocean, the island of Coever lying to the south-east. | ||
- | The Capital of the Barony is | + | The Capital of the Barony is Rilleburg. Their leader is a Baron or Baroness, a hereditary position – however most decisions are made with the help of a Parliament. |
- | The mainstay of the Barony military is unique in its inhumanity. The Baronies alchemists have created a way for the Barony to minimize casualties, an important fact due to the lower population. Their macabre project is literally the “Walking Dead”. Using resurrected or fabricated corpses, the alchemists have created a force that requires no sleep or food and that feels no pain. When these soldiers “die”, they can be reconstructed if their parts are recovered after the battle. While defiantly the worst individual soldiers, they can bog down enemy armies or even crush them under their weight. The main living part of the army is the Black Riders, the Barony being one of the few nations to retain the use of horses in the military. These riders, | + | The mainstay of the Barony military is unique in its inhumanity. The Baronies alchemists have created a way for the Barony to minimize casualties, an important fact due to the lower population. Their macabre project is literally the “Walking Dead”. Using resurrected or fabricated corpses, the alchemists have created a force that requires no sleep or food and that feels no pain. When these soldiers “die”, they can be reconstructed if their parts are recovered after the battle. While defiantly the worst individual soldiers, they can bog down enemy armies or even crush them under their weight. The main living part of the army is the Black Riders, the Barony being one of the few nations to retain the use of horses in the military. These riders, made up of the citizenry, will fire pistols from horseback, or dismount to use their rifles. The aristocracy of the Barony, larger than any other nation’s, often use various alchemical or genetic means to improve their strength and fighting capability. Known to their foes as “Vampires”, these proud nobles often engage their foe in close combat, eliminating the valuable portions of their enemy’s army. They may come into battle with their “pets”, whatever patchwork creatures their household’s alchemist was able to animate. The alchemists themselves often take to the field of battle, operating the siege-weaponry and devices of the Barony. |
- | ''Inspirations – Germany, Austria, Prussia, their aristocracies, Zombies, Vampires, Frankenstein, alchemists,'' | + | ''Inspirations – Germany, Austria, Prussia, their aristocracies, Zombies, Vampires, Frankenstein, alchemists,'' |
==Other, Smaller, Nations of Importance== | ==Other, Smaller, Nations of Importance== | ||
- | '''Coever'''- An island nation, Coever can be found of the east coasts of the Barony and the Colonies and off the north coast of the Confederation. A neutral nation, its citizens make their living as tinkerers, engineers and most importantly merchants. The main city is also referred to as Coever and is a place of freethinkers, where tinkerers and artists work on their wares. They are lead by their Prime Minister | + | '''Coever'''- An island nation, Coever can be found of the east coasts of the Barony and the Colonies and off the north coast of the Confederation. A neutral nation, its citizens make their living as tinkerers, engineers and most importantly merchants. The main city is also referred to as Coever and is a place of freethinkers, where tinkerers and artists work on their wares. They are lead by their Prime Minister. |
- | ''Inspirations – Holland, Italy and their cities, | + | ''Inspirations – Holland, Italy and their cities, other parts of Europe'' |
'''Lagua''' – A wild, undeveloped island nation, Lagua is west of the Markland, north west of the Frontier, east of Kogai, north-east of Coever and north of the Confederation. The Laguan people live off the land, making their houses and canoes from the cedar-pines on their islands. Their Raven-Chief is their leader, maintaining his proud people, who are not afraid to show their skills as warriors to any who would invade their land. They have a firm alliance with the Marklanders. | '''Lagua''' – A wild, undeveloped island nation, Lagua is west of the Markland, north west of the Frontier, east of Kogai, north-east of Coever and north of the Confederation. The Laguan people live off the land, making their houses and canoes from the cedar-pines on their islands. Their Raven-Chief is their leader, maintaining his proud people, who are not afraid to show their skills as warriors to any who would invade their land. They have a firm alliance with the Marklanders. | ||
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''Inspirations – Tribes of the Pacific Northwest, particularly the Haida and Nootka'' | ''Inspirations – Tribes of the Pacific Northwest, particularly the Haida and Nootka'' | ||
- | '''Markland''' – A small crescent shaped kingdom, hemmed in by the curving Aesir Mountains and the sea to their west. Over the mountains to the east is Kogai, to the south-east Smiljan-Lika and to the south, the Frontier. Across the sea to the west are their allies, the Laguan people. They are a proud, warrior culture, and believe death in battle means honour. Their long ships are simple, but are among the best seafaring craft. Their elected Raven-King presides over them | + | '''Markland''' – A small crescent shaped kingdom, hemmed in by the curving Aesir Mountains and the sea to their west. Over the mountains to the east is Kogai, to the south-east Smiljan-Lika and to the south, the Frontier. Across the sea to the west are their allies, the Laguan people. They are a proud, warrior culture, and believe death in battle means honour. Their long ships are simple, but are among the best seafaring craft. Their elected Raven-King presides over them. |
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- | + | ''Inspirations – Vikings, Norse mythology'' |