Planets and their Habitats

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Planets and their Habitats was a map with accompanying text describing the world of the the Blank Club.

Beware the Table of Contents.

Contents

Homeworld-7

Temperate planet with Earth- like qualities

Inhabitants

Intelligent mammals (like the Animal Corps), birds, insects, etc. (Astro Bunny

Moons

Haremoon, moon similar to Homeworld-7, except smaller and hotter. Haremoon Spaceport is the main spaceport in the sector.

Centerius- 4

Temperate planet with Earth- like qualities, very industrialized, much of the resources have been used to feed its unquenchable hunger for additional growth.

Inhabitants

Centurions, humans mostly descended from Earth. They are incredibly advanced and are the most powerful race in the whole Omega sector.

Moons

None

Annoga- 8

Planet once the homeworld of an ancient race who perished when their moon crashed into the planet. The planet now is beautiful, green and lush, and home to Macbeth's Crossing, the greatest bridge ever created. The planet is orbited by many asteroids, making extremely difficult to get to.

Inhabitants

None

Moons

Ancient Moon, by far the largest of the rocks that orbit the planet at extraordinary speeds. Ancient Moon is desolate and freezing, and incapable of supporting life.

Aughblooba

Strange planet in a dimensional flux. Used to be an Earth like land, it has morphed into a bizarre landscape, with multiple climates at the same time. One of the only habitable climate zones are the mountains, where the weather is unpredictable. The Creatures and the Shadow Drones are the only sentient inhabitants here, and they are constantly in brutal war.

Inhabitants

Creatures

Intelligent rounded life forms that have created an excellent civilization. Naturally peaceful, the Creatures at first welcomed the Drones that came from a dark abyss in the middle of the flux. The Drones ravaged their lands, and brutalized the Creatures. The Creatures took back Mt. Humana, and although they remain peaceful with their own kind and others, they know that they must rid the Drones from the land for peace to reign once more. The Creatures live in Mt. Humana, where they have carved huge caverns.

Drones

A shadow menace that are said to be the long dead inhabitance of the planet before the flux, the Drones have created an industrial war machine in the Humana Valleys. The grimy Drones took control of Humana for half a year until they were taken down by the captive Creature resistance. Since then the Drones and the Creatures have been in violent war for 9 years. The Drones are lead by Woofy, an evil Wolf who is their Supreme Commander.

Sillisville Nebula

A sector full of red toxic gas that corrodes almost all substances. The Zarktonians are the only race that have engineered a metal that resists the gas, which has been outfitted on their ships. Most ships steer clear from it.

Asteroid Field

A belt of asteroids that separates the Omega Sector from the Nargstar Sector. Very dangerous to cross for a ship, the Centurions have created a canal through the belt, which makes the Centurions very rich.

Mathulalith

A planet rich in mineral wealth, and full of the rare ultra- strong metal Nargium. The planet is fought over by Zarkton-5 and Shraknile for its resources, and has led to 4 small wars between them. It the Great War Zarkton- 5 captured and annexed the planet, making the populace work it the massive Starcruiser Yard. The planet was freed in the last month of the war. Brutal fighting took place here as the Zarktonians fought to the death defending on of their last front.

Inhabitants

Lordos, a peaceful race that lived with the land and respected it. The Lordos were always persecuted by the Shraks and the Zarktonians. They formed an alliance with Squiggalima, but their allies could not do anything as the two War Machines mined the lands and enslaved the Lordos. In the Great War, the Zarktonians came with full force to the planet, enslaving the Lordos. At the end of the war over the half the Lordos had perished, and the rest fled as refugees to Squiggalima.

Moons

None

Hydroducus

Prevalently aquatic planet with scattered islands. Thriving with aquatic life, the planet does not have a sentient population, but a large Allied base is on the largest island, making it the main Allied base of the Nargstar Sector.

Inhabitants

No permanent, allied troops are stationed here.

Moons

None

Shraknile

Giant planet in the Nargstar Sector. Often at war with their rival world Zarkton- 5, the Shraks are very powerful, and have the 2nd most powerful military in the galaxy. The Shraknile are naturally corrupt, and compete with the Zarktonians for galactic dominance. Shraknile at first helped the Zarktonians in hopes of gaining new planets under their control, but after Zarktonians invaded Small Toximoon, the Shraks stopped their war alliance, and instead defended themselves against the incredible might of the Zarkton war machine, and invaded the planet of Hyroducus. The Shraknile fleet was ambushed by the Allied Fleet outside of Mamu, where a devastating battle took place. Shraknile declared war individually against the Allies, where they had a number of skirmishes. Shraknile also gained control of the canal until after the war, which they sold back to the Centerions for total control of Hydroducus, which they grudgingly agreed to.

Inhabitants

Shraks, a insectrat-like race that are conniving and powerful, and weasel they way into getting power. The Shraks are rivals with the Zarktonians, and their tendencies are quite malicious, but not evil per say. Throughout the war the Shraks were able to gain much from the war, including much of Mathulalith material wealth, and annexed Hydroducus. The Allies have never been able to catch the Shraks as war criminals, although they would most certainly like to.

Moons

Large Toximoon

Unstable and dangerous, this large moon is incredibly geothermal, and supplies 98% of Shraknile's energy. Criminals work the power plants here.

Small Toximoon

An atmosphere of toxic vapor surrounds this moon, but an enclosed military space station is located here. It was attacked by Zarkton in the Great War.

Mamu

Rocky, craggy planet that is mostly inhabitable. Mamu is under the ownership of Centerius, where a outpost is stationed high in the Globor Plateaus. Mamu's only creature of significance is the Globor Stag Beetle, which can often reach 30 feet long and 8 feet wide. Mamu saw one of the biggest battles of the war, when the Zarktonians tried to take control of the outpost and sabotage the Allied Fleet. The Allies learned of this before hand, and were able to deploy thousands of ground and space forces to repel the Zarktonians. From this day, Mamu is pincushioned with craters from the battle. Mamu can support no vegetation, except for Mamu Moss, which is poisonous.

Inhabitants

None

Moons

None

Squigalima

A planet very close to Zarkton- 5 that played an enormous role in the Great War. Squiggalima is a planet of lush jungles and valleys. 3 main cities in different sectors of the world are the main centers of culture in Squiggalima, and each main city has 5 smaller satellite cities around them. Other than the farms that surround the cities as well, there is almost nothing except the sparse and few villages in the vast and deep jungles that compromise 95 percent of Squimalima. The war started when Zarktonians invaded Squiggalima at the precise time when the fleet was out in space. Squiggalima was put under a 20 day siege, until the Zarktonians finally annexed it. Squiggalimans on the planet fought bitter guerilla battles with the Zarktonians, while the Squiggaliman fleet assisted the allied cause. The Squiggalimans suffered the worst of all the planets, with 85% of the military and 43% of the population dead after the war.

Inhabitants

Squiggalimians, a sentient race of semi- humanoids with soft, green skin. Most of the Squiggalimians bodies are very sensitive, so armor is very important for their army. Even still, a powered blast would kill even the strongest Squiggalimian. They make up for this by being exceedingly fast and have limited natural camouflage, making them excellent fighters in their homeland of trees, swamps, and valleys. Squiggalimians are intelligent enough to create machines, but their religion bans them from expanding beyond their designated lands, making the planet very organic.

Moons

None

Zarkton- 5

Largest and most powerful planet in the galaxy, and one of the most powerful in the entire Supercluster. Zarkton- 5 is a military machine, holding by far the most powerful and best trained military. Zarkton- 5 is ruled by a dictator, Zarktonius Nargstar IV, with the Council of 9 running individual sectors of the government. The most powerful of the Council is 9, who runs the military, and lead the wars that the Zarktonians often fight. The Zarktonians have a large intelligence, but their ethics are corrupt. Every Zarktonian must join the service from 18 to 25 in Centerius years. After that, many Zarktonians stay for the glory of the Zarktonians, and the excellent pay. Zarkton culture is oddly stable, due to its effective caste system, ranging from the lowest, the workers class, to the highest, the Generals and Royals. Their has never been civil war, but strained tensions between the Zarktonians and the Zilarfs has always lingered. Zarkton- 5 is primarily mountainous planet with gigantic plateaus and peaks. The Great Red Sea is the principle source of water, and the only trees on the planet grow there. The Zarkton- 5 is rich in metals in its crust, so it never has a problem with resources. The population is also in check, and the government has strict regulations on this. Therefore, Zarkton- 5 is a well oiled machine of a planet, that will crush any enemy that defies them.

Inhabitants

Zarktonians

See Zarktonians Sentient reptiles that possess large intelligence and superior physical abilities. The Zarktonians have oversized craniums, giving heir heads a long oval shape. They have sharp teeth and claws, and are the descendants of a incredibly dangerous race of predators that used to inhabit the planet long ago. Zarktonians are conniving and quite witted making them good merchants and negotiators, and their aggressive tendencies make them excellent soldiers. Zarktonians are very disciplined to whatever trade they choose to pursue, one of the reasons Zarkton- 5 economy and caste system is so effective. Zarktonians have scaly skin, which is usually olive, brown, dark green, or brown- red in some rare instances. Zarktonians cannot smell or taste, but their sight and hearing are second to none. The Zarktonians are indeed are one of the greatest races in the Supercluster.

Zilarf

Sentient reptiles that inhabit the moon of Zilarf and some of Zarkton- 5. Zilarf are smaller than their cousins, and have smaller heads. There are brown, and their skin is very bumpy and jagged. They have very sharp claws used for burrowing their huge caverns on Zilarf. Zilarf are slightly more intelligent than the Zarktonians, and are much more dexterous and skilled with their hands, and supply the Zarkton military with over 75% of all their designs for their machines. The Zilarf also build many of the machines for them, and in exchange the Zarktonians give them Crystal Zarktonium, the most coveted and strongest metal in the Universe, which they use for their own special creations. The Zarktonians have also given them several parts of Zarkton- 5 for colonization, which are abundant with activity and trade. The Zilarf, like their cousins, maintain a stable economy and culture, and are usually at peace with the Zarktonians, trading with them openly. The Zilarf were also the Zarktonian's greatest allies during the Great War, representing 17% of the "enemy" forces. There have sometimes been racial tensions between the Zarktonians and the Zilarf, but this is understandable, do to the fact that they are both envious of each other's accomplishments. But most often, the Zilarf and the Zarktonians good friens, and mantain a close relationship.

Moons

Zilarf

Lush forest moon of Zarkton. The Zilarf inhabit the planet, and there are abundant metal ore reserves here as well. Zilarf is very beautiful, second only to Annoga- 8 in terms of natural splendor, and is very thickly forested. The Animal Corps met disaster here when 700 Corps commandos secretly landed on the planet to destroy Information Satellite 7, giving the Zarktonians the potential to forsee the Centerius fleet, which was going to launch a brutal on Zarkton. 6's elite troops ambushed the commandos in the woods, annihilating the commando group. Allied forces landed on the planet and tried to take it by force, but the numerous traps, mines and snipers the Zarktonians and the Zilarf set up beforehand after intercepting allied data. Thus, Zilarf was spared from Allied occupation throughout the war.

Nargstar

Large unstable volcanic moon. Nargstar is very dangerous to be on, as its instability and sulfuric acid floods will destroy any attempted colonization efforts. Therefore, Nargstar is left alone and barren.

Magnitis

A tiny planet outside of Zarkton- 5 with strong magnetic fields. Small colonies of beings from another galaxy live here, but there are not many. Zarkton- 5 used Magnitis as a base in the war, as even before the war they had hostilely taken the planet under their control. After the war, Zarkton- 5 still kept control of the planet, and very few of the original settlers still inhabit the planet. Today, mostly Zarktonian settlers live here, and the remainder of settlers on the planet have strained relations with the Zarktonians, who by some miracle have not been enslaved.

Inhabitants

Mixed, mostly Zarktonians, but some other races from other places, including people that you have never heard of because I have never talked about them. Maybe another time.

Moons

None

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