OpenBOR Manual
From Beats Of Rage
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FAQ
What do you mean by "entity?"
- It's anything you load in Models.txt. It's basically a .txt file which tells the game how to display and use a player, an enemy, a barrel, an apple, etc...
What's a "hud?"
- HUD: Heads-Up Display. It's what shows you life, your score, your player, etc. It's a display which gives you a heads-up as to what's going on.
Can I enter my initials on the high score screen?
- Nope, sorry.
Help! My settings are all wrong/My controls have randomly changed/My high scores were replaced by gibberish!
- The settings file format may have changed. Try deleting or moving your settings.sav file in the same directory as OpenBoR and reopening OpenBoR.
My settings won't save on the Dreamcast version!
- This is a known issue. It seems the Dreamcast VMU (which is the only way to save on the DC) doesn't get along very well with OpenBoR, and getting them to work together would require too many major changes to be possible.
Where is the DC/PS2/PSP/Windows/X-Box/Linux/GP32/GP2X/NDS version of OpenBoR?
- Windows, DOS, Dreamcast, PSP, GP2X and X-Box binaries/executables are available in in the recent releases by SumolX. The PS2 and GP32 ports of the original BoR were all done by separate coders, none of whom have expressed interest in porting OpenBoR. Without skilled coders for those platforms, those ports will not be possible. As of this time, I don't think the NDS version by GPF is done yet.
What is this BoR/OpenBoR/DarkBoR/BoRHed/HoR/AotB thing I keep hearing about?
- BoR is the original Beats of Rage. It is a free game made by Senile Team. It doesn't have most of the features found in OpenBoR, but it is the original.
- OpenBoR was an upgraded version of BoR which has been worked on by many coders. DarkBoR was an alternate version of BoR which has several unique features such as an MP bar and enhanced weapons support. It was developed by Tails, but it is now merged with OpenBoR to make a single engine.
- BoRHed is an edit of BoR with new features similar to OpenBoR. It is developed by Lord_Ball and hopefully will be merged soon with OpenBoR.
- HoR is an edit of BoR designed to create shooting games. It is developed by Lord_Ball.
- Age of the Beast (AotB) is a "sequel" of sorts to the original BoR. The storyline, characters and music are original work made from scratch, but some basic gameplay elements will be similar to the original BoR. It's being developed by Senile Team, creators of the original BoR.
Which version of BoR should I use?
- OpenBoR is by far the best choice as of this moment. Each version has its advantage though:
- The original BoR is the only version with certain ports (such as PS2 or GP32) so it has the greatest compatibility.
- OpenBoR has many new features and backwards compatibility to the original BoR or DarkBoR. It also is the most optimized version.
- BoRHed also adds new features, but an entirely different set.
- HoR was designed for overhead/sideview shooters, so that's something of a different situation.
- AotB isn't out yet. So, um, it's not really a choice at the moment.
You may be able to create multiple versions compatible with the different versions of BoR, like how game companies release cross-platform games. That's extra work, though.
I'm amazed to see 10 different attackboxes. Why would someone need that many?
- You should be amazed on the effects you could make with them. With many attackboxes, modders can make an attack that push an opponent backwards, pull him/her, launchers and other cool effects.
When is AotB going to be released?
- When it's done. Coding games is actually a difficult and annoying not-tons-of-fun task. Especially when you don't get paid. And even more so if people ask for demo versions or release dates. It's being worked on. It'll come when it's ready. Asking will at best do nothing and more often just slow things down.
I found an error in this guide.
- Then please report it at LavaLit.com.
I found an error in OpenBoR.
- Report bugs at the OpenBoR Sourceforge site to allow to track them easier.
http://sourceforge.net/projects/openbor/ (Select Tracker->Bugs)
- Use the system in the following manner:
9 - Highest = System Crash / Fatal bug
5 - Medium = Something is just not working correctly and effects the engine in a strange way.
1 - Lowest = cosmetics, small things.
- Lastly, Always upload a log file and enter each bug with your username and website (borgeneration/senileteam) and a where/how to be contacted if I don't know you personally.
I want something added to OpenBoR.
- If you do want to ask for new features, think first. How many people besides you would use the feature? Would it be possible to program? Would it make problems with older versions? Has someone else asked for something similar? If you still want to ask, be sure to do so nicely. The people in the BoR scene are nice, and they are not getting paid for this, so they deserve some little thanks, right?
I want to HELP add something to OpenBoR.
- Awesome! Head to LavaLit forums and let SamuraiX know. As a warning, even if your addition is really good, it may not be added. Backwards compatibility, speed, memory, and Dreamcast/PSP compatibility are all important factors in what gets added or not.
Can I make my own version of BoR/OpenBoR/DarkBoR?
- Of course. If you're only making small, mod-specific changes (like changing the design of system menus), go ahead. If you're making larger changes (like new features or options), it would be nice if you mentioned it on the OpenBoR forums, but that's still not enforced or anything.
How do I make my own version of BoR/OpenBoR/DarkBoR?
- Information on how to compile the code for PC, PSP, Dreamcast, GP2X and other platforms can be found at LavaLit.com.
Links
Credits
Beats of Rage:
Senile Team:
Original Beats of Rage game.
Roel (Opla):
Original BoR source code and engine, major improvements in OpenBoR code, some original BoR graphics.
Neill Corlett:
Dreamcast and PS2 Port.
OpenBoR:
L@Cible:
His BoR-DC-Toolchain made OpenBoR possible.
Kirby2000:
OpenBoR Maintainer 2004-2005, 4 player support.
CGRemakes:
OpenBoR Maintainer 2005-2006.
SumolX/SX:
OpenBoR Maintainer 2006-2007, PSP port.
uTunnels:
OpenBoR Coder
Tails:
DarkBoR, 4 player support.
Lord_Ball:
BoRHed, HoR.
Drikobruschi:
Contributed hi-score table code.
Kbandressen:
OpenBoR Coder
Fugue:
Contributed many features, original author of this manual.
Bloodbane:
Manual updater.
OpenBoR Manual contributions:
bWWd, Zamuel, Christuserloeser, Damon Caskey
Sega:
Original Streets of Rage design, concept, etc.
SNK:
Original BoR graphics.
Sega, Capcom, SNK, Konami, Tecmo, Treasure, Sammy, etc.:
For all the brawler games!
The entire BoR and OpenBoR community:
Keep making those games!