User:ArnoldoShaw
From Azuwiki
(→Feats, Special Abilities, and Maneuvers) |
|||
Line 114: | Line 114: | ||
Desert Wind - | Desert Wind - | ||
- | * | + | * Burning Blade (Boost) p 52 - +1d6 fire damage to all attacks in the round, swift action |
* Fire Riposte (Counter) p 53 - if struck in combat, immediate action to make a touch attack - if hit, enemy takes 4d6 fire damage | * Fire Riposte (Counter) p 53 - if struck in combat, immediate action to make a touch attack - if hit, enemy takes 4d6 fire damage |
Revision as of 03:21, 16 October 2007
Skyelyn "Skye" Kuraya – 5th Level Swordsage
Contents |
Statistics
| Race: Human | Alignment: Chaotic Good | Deity: None |
| Size: M | Age: 20 | Gender: F |
| Height: 5’7” | Weight: 130 lbs. | Eyes: Deep Blue | Hair: Dark Blue | Skin: slightly tanned |
| HP: 42/42 | AC: 20 (17 flat footed, 13 touch) | SPD: 30 ft. | XP: 10000/15000 |
Condition: OK
| Stats |
STR: 18 (+3)
DEX: 16 (+3)
CON: 15 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 13 (+2)
|Saves|
Fort: +1 (+3)
Refl: +4 (+7)
Will: +4 (+6)
|Combat|
Base Attack Bonus: +3
Actual Attack Bonus: +10 (BAB + Str Mod + Weapon Bonus + Discipline Focus)
Damage Bonus: +8 (1.5 Str Mod + Weapon Bonus)
Initiative: +5 (factoring in Quick to Act)
Skills
| Ranks | 32 at first level + 32, ((6(4 levels)) + 4 for being human) + 1(4 levels) for human bonus per level, max 8 ranks per|
Concentration: 8r (+12)
Jump: 8r* (+13)
Tumble: 8r* (+13)
Balance: 8r* (+11)
Sense Motive: 8r (+10)
Knowledge (history): 8r (+10)
Hide: 8r* (+13)
Move Silently: 8r* (+13)
- armor check penalty applies
xr = base, (+xr) actual with synergy/mods
Feats, Special Abilities, and Maneuvers
| Feats | Due to class...
Simple Weapon Proficiency
Martial Weapon Proficiency (melee weapons only)
Light Armor Proficiency
Levels...
Combat Reflexes - 1
Adaptive Style - 1
Blade Meditation (Diamond Mind) (+1 to strikes for Diamond Mind, +2 to Concentration) - 3
Planned (in order of acquiring): Power Attack, Dodge?, Mobility?, Spring Attack?, Cleave?
| Special Abilities |
Quick to Act +1
AC Bonus (Wis)
Discipline Focus, Weapon Focus (Diamond Mind) (+1 to attack rolls with Glaive)
Insightful Strike (Stone Dragon) (+Wis mod to damage from Stone Dragon strikes)
| Maneuvers by Type and Style - 10 maneuvers known, 6 readied, 3 stances, 1 maneuver replaced - can learn maneuvers up to level 3 |
(page reference in Tome of Battle: Book of Nine Swords to check maneuver effects)
Desert Wind -
- Burning Blade (Boost) p 52 - +1d6 fire damage to all attacks in the round, swift action
- Fire Riposte (Counter) p 53 - if struck in combat, immediate action to make a touch attack - if hit, enemy takes 4d6 fire damage
Diamond Mind -
- Moment of Perfect Mind (Counter) p 64 - Concentration check in place of Will save, immediate action
- Sapphire Nightmare Blade (Strike) p 65 - concentration check vs DC opponent's AC, +1d6 damage if successful, -2 to attack roll if not, standard action as part of attack
- Mind over Body (Counter) p 64 - Concentration check in place of Fortitude save, immediate action
- Pearl of Black Doubt (Stance) p 64-65 - When opponent misses you, gain +2 dodge AC against all opponents on each miss until your next turn,swift action to initiate
Shadow Hand -
- Child of Shadow (Stance) p 76 - move at least 10 ft to gain concealment, swift action to initiate
- Shadow Blade Technique (Strike) p 78 - roll 2d20 for hit, if lesser result is used to hit or results are equal but still hit, add 1d6 ice damage to attack; if greater result is used to hit, make attack normally, standard action as part of attack
- Creeping Shadow Strike (Strike) p 76 - if strike is successful, add 1d6 amage to attack and opponent has 20% miss chance next turn; standard action as part of attack
Stone Dragon -
- Mountain Hammer (Strike) p 84 - +2d6 damage on attack, ignores all damage reduction; standard action as part of attack
- Bonecrusher (Strike) p 81 - +4d6 on attack, if hit, DC 17 Fortitude save or +10 on all confirmations to critical; standard action as part of an attack
Setting Sun -
- Mighty Throw (Strike) p 73 - resolve trip attempt with +4 bonus against opponent using Str or Dex mod (whichever is higher), if successful, throw target up to 10 feet away, and leave it prone; standard action as part of an attack
- Step of the Wind (Stance) p 74 - ignore penalties due to difficult terrain, +2 to attacks against opponents on difficult terrain, and +4 on attempts to bull rush or trip; initiated as a swift action
| Language |
Common
Elven
Draconic
Equipment and Possessions
Carrying Limit for a light load: 86 lbs
| Weapons |
+2 glaive (equipped)
| Armor |
Mithril breastplate (+5 AC, -1 armor check penalty) (equipped)
| Possessions |
Swordsage clothing - foldover uniform, hakama pants, sandals, socks
1 potion of cure moderate wounds
Starting package with rope, rations, bedroll, etc.
| Money |
GP - 100